monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
shuckit: (Default)

[personal profile] shuckit 2015-07-17 06:57 am (UTC)(link)
[ thomas is busy with the computer as she goes about opening the can, peering at what he can without prying the case open, yet. making sure the only things plugged into it are power cord, net cable, mouse, monitor and keyboard. follows the internet cable to the modem it hooks into, examines that as well. once he's back, the can's opened, and the kid looks starving as he just... grabs at the fruit inside. not like he has any utensils, and, dammit, he's hungry.

it's with a mouth full of peach slice that he takes a moment to clean his fingers off on his... not that clean anyway clothes, before going back to the computer. ]


Sort of.

[ he mumbles around the fruit, reaching to power off the computer for a second, pausing, counting in his head, and turning it back on. he's peering intently at the screen, waiting for anything that would let him go to configuration instead of straight to loading the operating system. it skips it completely, right back to the request for a password. he sighes heavily, and stuffs a piece of pineapple in his mouth, munching, as he looks from the monitor to the computer tower, thinking. ]

It's been a while. And my memory's not that great. [ a beat passes. he adds: ] This might be dumb.

[ turning off the computer again, and he's very cautiously starting to pry the shell open to get a look inside. hopefully nothing explodes. ]
debts: (you have not found that place yet.)

[personal profile] debts 2015-07-26 05:14 am (UTC)(link)
[ Hopefully nothing explodes. Natasha seems content to just watch rather than offer any input — either because she's not in the mood to be helpful or she's deferring to him, it's a little hard to tell.

He's got some kind of technical skill. Above average, she thinks, though there's no accounting for variances in scientific timelines, the rate of progress. My memory's not that great— How long ago did he learn it? It's not that Natasha intrinsically finds questions a problem. It's that she hates not having the answers.
]

Where'd you come from?

[ Simple, mild. It's not casual because that suggests a certain affectation. Natasha swings her legs and leans to peer at what he's doing, though part of him is obscured a little. ]
shuckit: (Default)

[personal profile] shuckit 2015-08-16 07:49 pm (UTC)(link)
[ fortunately, nothing explodes. the side of the computer tower is pulled free, and thomas sets it aside carefully, turning the main piece so it's easier for him to peer into, picking at a few of the wires to identify the parts inside.

he doesn't answer the question immediately, the kneejerk response being 'I don't know'. the only place he could really think of calling home was the Glade, but that was never really true either. besides, the only people that'd mean something to are the others who were there. ]


Denver. I guess. [ which is a lame answer. he doesn't like that one either. denver's not a place he has great memories from. ] A lot of places.

[ he settles on that, and goes about unplugging a few things carefully, trying to pull something free. ]

You?