monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
bronzini: (this moi)

[personal profile] bronzini 2015-07-17 04:34 am (UTC)(link)
Gwen's moved on from the med bay, trying all the doors. Some stay locked and some look like bedrooms, dirty and cold. She still hasn't found whoever she heard screaming. She's not entirely sure whether that's a good thing or a bad one. The purposelessness of her movements is starting to get to her, when she rounds a corner and turns into a darkened laboratory. There's a sigh that escapes her, posture settling from stiff and harried into something that's not quite relaxed, but almost normal.

This at least, is a setting she recognizes.

She might be alone and woefully ill-equipped to deal with the situation she's fallen into, but laboratories she gets.

The routine's familiar enough, although she's never examined lab equipment under cover of darkness before. Oscorp was usually pretty well-lit. And there was visible lack of an end of the world in sight.

"Seems pretty up to date."

Gwen's muttering to herself, no big deal. She comes across a few desks with locked drawers in her inspection: seems like the kind of thing any rational person would try to bash open with the heavy base of a microscope. Sure.
mentalisolate: ({DoFP} Unsure)

[personal profile] mentalisolate 2015-07-21 08:18 pm (UTC)(link)
There's a woman in the laboratory when Charles gets there, a scientist, someone used to the equipment provided. More used to it than him, really: not only was he always more comfortable with theorising than experimentation, a good deal of what's provided looks like science fiction to him. It's alright, he can extrapolate from what he knows if he must, but having a knowledgeable scientist nearby is a good start. If there are ghouls to be dealt with he'd rather not be alone in trying to piece together their origin.

"I suspect they're locked?" he calls out, voice raised to travel forward in the lab. "Or you might just be venting your spleen, I wouldn't judge you for that. Not in the situation we find ourselves in." He manoeuvres around a table before stopping a moment, waving a hand. "Charles." An introduction styled as an announcement.
bronzini: (rich fifty is middle class thirty eight)

[personal profile] bronzini 2015-07-22 07:34 pm (UTC)(link)
Gwen whirls around, slightly embarrassed at having been caught in a raw moment and still wielding the microscope, holding it high. Really, she ought to be ashamed, abusing lab equipment like someone who doesn't know any better. She sets it down carefully after a moment, so she looks a little less like a madwoman threatening the first person to come upon her on the labs. Her gaze passes from him to the drawer - now with a sizable splintered dent in it - and back again.

"I was... I thought maybe I could break in." She shrugs, hitching her shoulders up self-consciously. "If they've got files on whatever happened here, if it's some kind of experiment gone wrong... It makes sense that they'd want them locked up, right?"

It surprises her that he's in a wheelchair (holy shit how is he going to manage here?), but that doesn't stop her from walking over to shake his hand anyway.

"Gwen Stacy. I'm usually - working in labs. Not destroying them."
mentalisolate: ({DoFP} Import)

[personal profile] mentalisolate 2015-07-23 09:39 pm (UTC)(link)
Charles wouldn't be judging Gwen even if she was just angry. He would have been tempted to break things on his arrival if it was easier to get his body behind it.

"This isn't hardly a usual workplace, though, is it." He returns the handshake firmly, looking sympathetic. "At the very least, there's likely to be something useful in a locked drawer, although I'm not sure smashing it open is the best way to leave the contents unharmed. I don't have anything much better to suggest, though." He can't telepath the drawers unlocked, after all.

"So! You're a scientist? What's your specialisation?"
bronzini: (all we wanna do is eat your brains)

[personal profile] bronzini 2015-07-23 10:29 pm (UTC)(link)
"Yeah, I never um... Learned how to pick a lock." So you jumped straight to brute force, that's a really good explanation, Gwen. She can't think of a reason for these drawers to be locked, unless there was something useful in them.

"Maybe if I had a crowbar. What do people even use those for? Cars?" They might be where the cars are stored then, if there is one. But his next comment makes her pause, brightening as they come to something she actually does know.

"Genomics. I was going to - study molecular medicine at Oxford. They've got a really good program there."