JUMPSCARES MOD. (
monstermasher) wrote in
jumpscares2015-07-09 11:52 am
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( OPEN ) GAME START.
▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.
GOOD MORNING!
Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.
It... it is morning, right?
There are no windows.
There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.
Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.
The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.
Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:
DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.
And on the outside of the doors, if you choose to open them:
THE WORLD ENDED JULY 3RD, 2015.
Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.
Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.
If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?
Oh.
It's gone.
Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.
When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.
Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.
It... it is morning, right?
There are no windows.
There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.
Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.
The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.
Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.
And on the outside of the doors, if you choose to open them:
Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.
Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.
If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?
Oh.
It's gone.
Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.
When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.
OOC NOTES.
There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.
Just keep in mind travel time... and travel expenses.
You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)
If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.
The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.
There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!
Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.
IF YOU HAVE ANY QUESTIONS please direct them here!
There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.
Just keep in mind travel time... and travel expenses.
You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)
If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.
The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.
There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!
Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.
IF YOU HAVE ANY QUESTIONS please direct them here!
jfkldsa wow that's usually his job tbh
"Where... did you come from? Before here." He settles on that. When him and his friends were trapped in the Maze, they didn't know anything about the outside world. Maybe this guy's the same? "What's 'the Flare' mean to you? 'WICKED'?"
meant to be
"Solar flares? Wicked what?"
Question-off.
truth bro truth
Which, he should know. Unless he's been living under a rock for the last 15 or so years, he should know all of that.
"You don't know anything about that, though, do you?" Less a question, more a statement. "What was London like, last time you saw it? What was the land around the equator like?"
no subject
Steve rubs the corner of one eye. "It's in the middle of a war, just like the rest of the world. ....The equator? I've never been. I have no idea."
More time travel? But this doesn't sound anything like where Barbara is from, or anyone else he's met.
no subject
'War', okay, that could mean anything. What he's more interested in - "I mean humanity. How many are left? Are there quarantines? Are there... people who're sick, outside?"
Thomsa sighes, hands on his hips, and explains more. "The area around the equator is called the Scorch. Nothing lives there anymore - it's a desert, nothing grows, and there's these freak lightning storms that..."
That massacre anyone out in them. He swallows, moving on. "It's just where they drop the Cranks now. The sick shanks who're so far gone they're dangerous."
no subject
What he goes on to say from there is even worse. Steve listens in silence, imagination serving him poorly as it tries to paint an image of the world Thomas describes. "No. No Scorch. No... Cranks. No quarantines. We were fighting the Nazis."
And Hydra, but classified information is still classified information.
no subject
It occurs to him that he doesn't remember the actual date. He knows what they are, remembers vague details about the war, but nothing specific. Never anything specific. That's how it works. "That's forever ago..."
It was a long time back - that's what he does remember. For a moment, Thomas is at a loss for words, and he slumps back against the corridor wall, exhale deflating him. What is this supposed to be? Tricking him into thinking he's actually been sent through time? Or maybe they actually did, hell, WICKED's proved themselves capable of near everything under the sun, except for the one thing the world needed from them.
Or make him think he imagined it all? No way. No way in hell.
Thomas shakes his head a moment, before scrubbing a dirty palm over his face.
"No chance you whacked your head real hard in the last few days, is there?"
no subject
He touches the spot where he hit his head when Peggy threw him into a wall, trying not to smile.
That would probably not be reassuring.
"I'm from 1943. I've met other people here from different times, too."
He chooses not to elaborate, hoping the boy's curiosity will keep him around long enough for Steve to get a better look at his back. At least they're in the med bay - it doesn't take long for Steve to find what he needs to clean and stitch an injury. "Mind if a take a look at that scrape? I don't think you can get to it easy."
no subject
"Me too. Plus, anesthesia. And maybe some brain surgery."
He's pretty sure no one actually cut into his head, as he only woke up a moment or so later, and with no injuries around his head. But, really, if either of them have had their memories screwed up, let's be real - it's Thomas.
"2232." He says distantly, like a kind of trance. That's so far away from 1943. If that's really where they, somehow, sent him... God, he's impossibly far from the others. The thought that he'll never see any of his friends, even the few that survived it all, is sinking. like a pit opened up in his stomach and started draining everything from him.
It's when they reach the med bay that Thomas takes a moment to glance up and around at his surroundings again. There's a kneejerk feeling like his skin crawling when his eyes land on some of the things - the bed in particular, the syringes. He walks away from them, opting to drag a chair over instead, turning to sit with his chest towards the back of the chair. Given he's still in the clothes he went through the WICKED compound in, Steve ought to be able to see where the back of his shirt is ripped, the edges of it stained with blood, and beneath it, a long gash that looks like someone swiped him with a power saw. Which is... basically what happened. Not deep enough to have caused life threatening blood loss, though. "Knock yourself out."
no subject
He hisses when he sees the gash, picking bits of the cloth away to get a better look. "Some of the people here are from 2015, or around there. Two others are from 2558. Mind if I cut your shirt away from this?"
He might be bandying the dates around to make Thomas feel better, possibly.
no subject
Maybe didn't know what would happen, maybe thought they were keeping them safe, but the bitterness in Thomas still whispers the same thing - they, she, gave him away. He's still soaking in what Steve's telling him. They aren't the first to have varied dates. Weird. What are the chances it's actually some weird kind of time travel? "You think that's true? Or that someone just jacked with our heads? Sucked out all the old stuff, filled it in with something new."
The sad thing is, Thomas knows which one's more likely, and it isn't time travel. And the idea terrifies him - that he can't even trust his own mind anymore. But he has scars, he has wounds, he can feel the sting from the fabric that clung to his skin around the slash on his back pulling away. There has to be something he can trust - just one thing. After a moment of being lost in his head, Thomas nods, to answer the question. "Yeah. Go ahead. Probably need a new one anyway."