JUMPSCARES MOD. (
monstermasher) wrote in
jumpscares2015-07-09 11:52 am
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( OPEN ) GAME START.
▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.
GOOD MORNING!
Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.
It... it is morning, right?
There are no windows.
There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.
Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.
The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.
Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:
DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.
And on the outside of the doors, if you choose to open them:
THE WORLD ENDED JULY 3RD, 2015.
Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.
Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.
If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?
Oh.
It's gone.
Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.
When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.
Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.
It... it is morning, right?
There are no windows.
There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.
Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.
The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.
Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.
And on the outside of the doors, if you choose to open them:
Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.
Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.
If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?
Oh.
It's gone.
Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.
When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.
OOC NOTES.
There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.
Just keep in mind travel time... and travel expenses.
You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)
If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.
The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.
There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!
Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.
IF YOU HAVE ANY QUESTIONS please direct them here!
There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.
Just keep in mind travel time... and travel expenses.
You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)
If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.
The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.
There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!
Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.
IF YOU HAVE ANY QUESTIONS please direct them here!
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"I am Glacius," he responds. If he'd known Nux was considering him a god, he might've been tempted to play to that... to make a show of power to put fear in the human, or maybe to demand answers. But ultimately he would've held back; even if it could have been advantageous, he's never been one to pretend to be something he isn't. Powerful? Yes, incredibly so--beyond the bounds of anything most humans had seen, in his own way. A god? No. Wouldn't be here like this, trapped and confused, if he was.
Instead Nux gets the truth. "I come from beyond your stars, beyond your solar system. I seek a way out of this compound, back to my home."
no subject
Nux shakes his head. Doesn't wanna be the bearer of bad news to Glacius, this beautiful and terrifying star-creature, but he's going to be truthful too. Even if he twitches a little shake of nervousness:
"Can't go past the stars 'less you can fly, maybe." He bites his lower lip, all ribbed with scars. Even the polecats, when they tried building bigger masts, they'd just come swinging back down. Higher you got there was some invisible hand that pushed you right back down. That's what they said. Nux didn't understand it, but it was so.
no subject
"This compound seems oddly vacant," the alien keeps going. "If I was brought here," because he must have been--he sure didn't travel here himself, "What happened to the people responsible?"
no subject
Except then he's being asked a question and Nux tosses a glance to the eyes again. He-- does not know the answer to that. The response is a plain, short shrug.
"Lots've people here, though! And other stuff. Like you," he adds. Glacius is not a people. Doesn't know what alien is, so right now he's Other Stuff.
no subject
His eyes go wide when Nux brings up that last bit. "Like me? There are others of my kind here?" He misinterprets, narrowing his eyes and taking a step forward. This is bad, he can't let this happen; this planet is ruthless, no place for his peaceful species. He has to find them and free them at once.
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"Uh, yes." Nux unknowingly continues the miscommunication. "Lots." He's leaning back just slightly, his hands making fists. Thinks about that lance-arm slicing him in half. He has no armor and no weapons and Glacius probably could, if he says the wrong thing.
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"Where are they? Can you take me to them?" he asks, "I must find them!"
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"Dunno," Nux replies, dumb. "We can look for 'em. Lots." Repeats that for the third time, giving the creature an uneasy smile as he tries to look him in the eye.
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Glacius is even closer now and it's then he notices the cold. Why cold? Where's it come from? Without thinking a hand is flung out. Tries to touch. The curiosity is overwhelming and he knows seconds later it must be a great disrespect to something that lives above the earth, lives above all of them (sand-scrapers, lizards and bugs, every last one)-- but--
no subject
"What are you doing," the otherworldly being growls, trying to shift himself out of that curious touch.
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"You feel like the night!" When it got all freezing like that outside, a radical shift from the scorch of the day. Nux sounds astounded. Astounded that such coldness could be packed and condensed into a glittering creature from beyond the stars. His brain can't process all these boggling things.
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"Ice!" This was a thing he'd only heard of. The night never got cold enough to turn aqua cola hard. But he'd listened to the stories of history. Snow and ice used to be a thing. They were wondrously opposite the desert.
"Why are you made of ice-- ?!!" He must know the details here.
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Magnificent. His mind is mush.
"That's one of the most shine things I've ever heard," Nux breathes, his voice lowered. Got chills thinking about it. Thinking about things he's never really thought about before.
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"-- Yes! Let's find them!"
Them still being everyone else in the compound. The miscommunication continues as Nux starts an enthusiastic walk in some direction. Any direction. Has no idea where they're going.
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"Where did you last see them? Were they imprisoned--were they harmed?"
no subject
He whirls around to Glacius. Looks concerned.
"Ehh-- no. Just walkin' around. Lots of 'em coming from everywhere, seems like. Not just the Fury Road." And, well, there's a verbal confirmation that he doesn't know what he's doing.
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"Are you sure you saw others of my species--or are you just saying that there are others like me, other... outsiders?"
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"Yeah, yeah, outsiders. That's right." A quick nod as he pivots to face the hall again and start marching right back off. There's gotta be someone around here. Saw a bunch of them before.
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"I have no business with outsiders," Glacius explains, "My duty is to my own people." Well, that's not entirely true; his mission was to protect both his kind and humanity simultaneously, it was just that humanity wasn't supposed to know about it. "Perhaps you should have clarified before leading me in this search?"
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"Sorry--" Nux blurts, winces. "Didn't see no ice people yet. Just you." Yeah, they've been over this. Still he looks apologetic.
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"I cannot begrudge you," he responds, "It takes strength to acknowledge a mistake, and thus your apology is noted and accepted. In a way, this makes things simpler." It's better, he tells himself--now none of his people are at risk, just him--as it should be, as it has always been. He can endure the loneliness of separation a little longer still knowing that the rest of his kind remain safe.
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