monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
ironcurtain: (pic#6649429)

prepare to be memed

[personal profile] ironcurtain 2015-07-09 11:13 pm (UTC)(link)
[If Pyro listens carefully in that suit, they may hear a low sound. Something muffled. A member of its own kind? Some sort of strange beast? Nope, just a faraway voice. As they get closer, it should sound relatively familiar. Loud. Russian. At first it's hard to make out what the voice is saying, but eventually it'll start sounding like "nyet" or no".

Should they enter the room Heavy's currently in, they'll find the large man trying on a series of hats. The current one seems like a football helmet.]


Not bad. But is not even painted. Disappointing.
wplusm1: (C - 5)

[personal profile] wplusm1 2015-07-09 11:26 pm (UTC)(link)
Hrmurruh!

[ Pyro heard the familiar voice and came to investigate-- sure enough, there's their biggest friend! Looks like he's trying to switch up his loadout a bit. Should Heavy turn, Pyro will be giving him the thumbs up. You look fine, big guy! ]
ironcurtain: (pic#9319915)

[personal profile] ironcurtain 2015-07-10 12:44 am (UTC)(link)
[Oh Pyro, you quiet little scamp. Of course they're good at moving quietly, given the nature of the job. Ambushing and all that. Of course Heavy does catch that familiar mumble, turning around cautiously only to be greeted by his comrade. Now that's a surprise. Beats running into the BLU Pyro. That's for sure.]

Is good to see you, friend. Tell me, do you know where we are?
wplusm1: (C - 6)

[personal profile] wplusm1 2015-07-10 01:56 am (UTC)(link)
Nuh. [ Pyro shakes their head. They were gonna ask you the same, big guy. ]

Mrrgh huddah hrrmnguh? [ What's their objective, then? ]
ironcurtain: (pic#6649477)

[personal profile] ironcurtain 2015-07-10 05:32 am (UTC)(link)
[Well that's just great. Now they're both clueless.

...though it is weird that neither Ms. Pauling nor the Administrator briefed them about this.]


I do not know. Perhaps we can find clue about our mission if we look around?

[Once you've been around Pyro this long, you tend to know what they're trying to say. Usually. Engie's a way better translator.]
wplusm1: (C - 5)

[personal profile] wplusm1 2015-07-10 11:01 pm (UTC)(link)
Muh-huh. Mmmrghunuh? [ Did you want to go together or split up?

Pyro's looking to meet new friends and find out where the happy (screaming) people they heard earlier were, but finding their other teammates would probably please Miss Pauling and the Administrator more...
]
ironcurtain: (pic#9319914)

[personal profile] ironcurtain 2015-07-11 07:48 pm (UTC)(link)
[Alright, give him a moment. This one's a bit harder to translate.]

...should go together. I do not like the looks of this place. Reminds me of haunted houses I read about in magazines.

[A lot safer together than alone. Besides, Pyro's probably a lot scarier than anything in this dump.]
wplusm1: (C - 3)

[personal profile] wplusm1 2015-07-16 02:03 am (UTC)(link)
Hxfuhllnd! [ That sounded close enough to actual words. Pyro gestures for their large friend to go on ahead of Pyro. That was the nature of their relationship-- Heavy could go ahead and deal with more distant foes, and Pyro runs in to finish them off.

... If there were even any foes present. Pyro had no luck finding the BLUs so far.
]
ironcurtain: (pic#6649448)

[personal profile] ironcurtain 2015-07-16 03:50 pm (UTC)(link)
[...oddly enough, the fact that it sounds like real words just confuses him. But he gets the idea thanks to the gesture. Before he begins to lead, however, he reaches out for the counter and pulls out...a hat of some sort. Pick one.]

Reminds me of hat you own back home. Here. Take it.

[Not that it's his to give, but who's going to tell him "no that's mine".]
wplusm1: (C - 5)

[personal profile] wplusm1 2015-07-16 11:48 pm (UTC)(link)
[ Pyro happily accepts the hat, placing on their head and clapping excitedly. ]

Huhuhuhuhuh! Fhank yuh!
ironcurtain: (pic#6649456)

excellent choice; also are you alright if I contact the mod so we can have them investigate?

[personal profile] ironcurtain 2015-07-17 01:50 am (UTC)(link)
[D'aw, that's actually kinda cute. What an adorable little hellspawn.]

Da, is no problem. Looks good on you!

[And now that they're dressed to impress, there's only one thing to do-]

Now, let us be going! Yaaaaahhh!

[...there he goes, down the hallway.]
wplusm1: (C - 3)

go for it

[personal profile] wplusm1 2015-07-17 02:04 am (UTC)(link)
[ Pyro gave a thumbs up, then followed their teammate out with a muffled battle cry of their own. ]
ironcurtain: (pic#6649453)

Okay, great!

[personal profile] ironcurtain 2015-07-18 11:45 pm (UTC)(link)
[Before long they'll find themselves in the lab section of the compound. There doesn't seem to be any one else here, but a place like this should probably be investigated.]

...let us stay here for a moment. Look around. There may be something important.