monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
prepper: (Default)

unlike steve from that one scene, i do not understand that reference

[personal profile] prepper 2015-07-12 07:40 pm (UTC)(link)
[ not that pepper's feeling inadequate in observing all these impressively efficient things that natasha is doing, but there's not been too much room for the kind of efficiency she's well versed in so far, so she's just going to have look on appreciatively. the dart gun gets an eyebrow raise, but pepper says nothing. she's had to deal with significantly bigger things being put out by her own company, back in the day. ]

Got a clearer description other than something? [ dry, again, as if natasha didn't make this jaunt in a jeep feel about a hundred times more threatening. ] Anyway, I don't tan. I turn into a huge freckle, and then I peel.

[ it's a charmed life. pepper gets into the jeep, however, because there's no backing out now. she is equal parts unwilling to hang out here alone, and just a smidge too proud to look like she's not brave enough to go out there. the kind of pride that gets people into trouble, y'know.

keys in the ignition, check. automatic gearbox, thank god. pepper places her hands on the wheel, and glances over to natasha.
]

Ready?
debts: (Default)

NERD.

[personal profile] debts 2015-07-13 10:49 pm (UTC)(link)
[ Yeah, @monstermasher, why couldn't you just give Natasha a bazooka?

Very charmed life indeed. Natasha smiles, huffing out a laugh because she understands that. Something is a shit descriptor no matter where you are.
]

Bipedal. [ So not an animal. If there was ever a moment where she thought about keeping the truth in order to project a little more levity, to let Pepper's shoulders lessen a little, she keeps mum.

She cocks back the mechanism on the rifle. It's stiff, so it requires a little work, but she plants her feet and stands it up against the jeep's door before she climbs into the passenger seat.

She might be whistling that working song from the Snow White movie, though. Hi ho, hi ho, it's off to work we go.
]
prepper: (Default)

SAYS YOU

[personal profile] prepper 2015-07-13 11:50 pm (UTC)(link)
[ because that'd be like the cocktails of the weaponry world. too easy. and too useful.

oh, thank you, natasha, very useful. it works, though, in the sense that pepper rolls her eyes and is amused enough by the answer to be distracted from being generally concerned. she makes an exaggerated "ahh"-ing noise, turning the engine over with a small flick of her wrist at the ignition. it's nice to be doing something familiar, at least, like driving.
]

Well, that narrows it down. Humans only ever have one agenda, after all, don't they? [ another sigh, lost over the noise of the jeep. ] Cocktails, hopefully, in this case.

[ and they're off.

and we're going to assume that the car keys have one of those buttons on them that opens things like garage doors so that they can actually take the jeep somewhere? yes? okay? shut up i'm tired and technicalities. doors are opening.
]
Edited 2015-07-13 23:51 (UTC)
debts: (that i had for you.)

this thread is like two women one cocktail

[personal profile] debts 2015-07-14 03:04 am (UTC)(link)
If you like pina coladas.

[ She intones, letting her mouth crook into an easy smile.

Doors are opening. Somebody could have gotten out of the car to open it, but yes, the doors are opening, who cares how.

Natasha doesn't bother to remind Pepper that they're headed north. Technically, it doesn't matter where they go, but it doesn't take long before Natasha hitches the rifle over her shoulder and sort of— hangs out of the jeep, sitting more on the headrest than the actual seat. Held firmly in her arms, she squints one eye and looks through the sight.
]

Nope, [ she says. ] No margarita bars.
Edited 2015-07-14 03:05 (UTC)
prepper: (Default)

look, nat, if she found a single cocktail somewhere here you'd be the one she shares with

[personal profile] prepper 2015-07-14 03:19 am (UTC)(link)
And gettin' caught in the rain.

[ because come on, you can't not.

pepper remembers that it's north, even though now she's behind the wheel, she feels that kind of control that one gets from driving that makes her feel like she could and should go anywhere. it would help if they had more of a reference to their location than this hollows place, but nope, that's what they've got, so that's where pepper is pointing them. she keeps the jeep's speed steady, careful.

being out of the compound is creepy feeling. very, very creepy feeling.
]

There go the last of my hopes and dreams. Anything else? Not that anything other than a margarita bar is even remotely important.
debts: (the back of your head.)

http://www.metrolyrics.com/we-go-together-lyrics-grease.html

[personal profile] debts 2015-07-14 08:02 am (UTC)(link)
[ It's quiet. As the cliche goes— too quiet, and Natasha lowers the sight. Wind direction is relatively still. This is more Clint's line of work, and not for the first time, she viscerally misses her partner.

Friends are in low supply right now. She hasn't seen Tony, and Bruce is in the wind; Wanda's here, but intimacy there doesn't come easy. Steve doesn't know her. Clint isn't— well, Clint.

It's a sentimental line of thought. Ultimately, one she doesn't have time for. Reshouldering her rifle, she frowns at the silhouette she sees in the sights.

One that seems to be growing a little bigger by the looks of it.
]

Hey. Do you see that?
prepper: (MARK XIV)

[personal profile] prepper 2015-07-30 12:17 pm (UTC)(link)
[ she can't help it, but she kind of wishes tony was here. not that natasha's not the ideal person to be stuck in this with, honestly, she really is, and pepper considers her a friend (still kind of hilarious, given how things started out). in fact, natasha's a far more helpful and efficient person to have here than tony, let's be honest. but she feels his absence anyway.

her eyes narrow a little, and she leans forward slightly over the wheel to try and make out what it is clearly, but so far? no good. they're still a bit too far away — but getting steadily closer.
]

Just about. [ if she sounds uneasy, that's because she is. she keeps the jeep moving at the same speed, though, refusing to let her uncertainty show in the pressure of her feet on the pedals. ] Can you tell what it is?

[ should i keep going? is the unspoken question behind that. ]