monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
alonetogether: (pic#9259630)

[personal profile] alonetogether 2015-07-09 09:55 pm (UTC)(link)
"Oh." There's a guilty pause before she collects herself. "Well so's mine. Cry about it."

She scratches her scalp just above her tatty ponytail, glaring out across the clear ground rather than looking at him, now. "And seriously, why does it matter where I'm going? You've got a bunch of other kids in there, nobody's going to miss one."
knightbynight: (17)

[personal profile] knightbynight 2015-07-09 10:01 pm (UTC)(link)
He goes from impressed to unimpressed at the mention of crying about it, but it's pretty mild as rebukes go - just shy of an eyeroll, really, because he's an incredibly mature adult.

"I'm sure in this chaos they wouldn't notice if a dozen kids went missing, but that doesn't mean I don't want to know if you've got a specific destination in mind. It may have escaped your notice but that isn't an attempt to stop you. I want to know if you have a plan."

In short, does she know more about this place than he does, or was she being a defensive kid who resents walls (and is kind of funny)?
alonetogether: (pic#9259623)

[personal profile] alonetogether 2015-07-09 10:07 pm (UTC)(link)
"...Oh." She's got to find something else to say. "Look, I've been grabbed by a giant robot soldier, stopped by some girl my age with way cooler weapons than me, punched by cannibals before I got here, and lectured like five times about trying to leave alone. So I'm kind of -" She rolls her own eyes and sighs. "Sorry. I'm sorry."

She's not telling him about Joel. She's not telling anyone about him. She doesn't trust these people, not yet, and she's not going to stick around until trust worms its way in. "I don't have a plan. Looking for signs or a map or something, I guess. Trying to find out where the fuck we are so I can get back to wherever the fuck I was. That's the plan."
knightbynight: (95)

[personal profile] knightbynight 2015-07-11 02:40 pm (UTC)(link)
He isn't going to mention that he has a kid's treasure map in his pocket. He isn't going to mention it because it isn't exactly a road map and while it's not something he's dismissing the potential usefulness of, he isn't going to follow it until he sees something that is similar enough.

"Trying to find out where we are is a good plan. Trying to leave alone with inadequate weaponry and no clear destination isn't. ...Being annoyed by people telling you what to do isn't unreasonable, but letting them drive you out unprepared and without any idea of 'wherever the fuck you were' is."

In short, slow down, breath and think, kid.
alonetogether: (pic#9259635)

[personal profile] alonetogether 2015-07-11 02:48 pm (UTC)(link)
"I have a gun. I'm not stupid."

And the bow, but that probably seems less useful to someone like him. "And nobody's driving me."

Nobody but that one dude who's out there somewhere dying.
knightbynight: (24)

[personal profile] knightbynight 2015-07-12 02:47 pm (UTC)(link)
"I'm going to assume since you aren't stupid you also know how to use the gun, and know that being driven includes taking action without a plan or destination based on emotion."

Which was to say, no, kid, one way or the other you're being driven. Also that he knows there's something there. He doesn't know what, because he's not a mind reader, but there is obviously something.
alonetogether: (Default)

[personal profile] alonetogether 2015-07-12 06:19 pm (UTC)(link)
She pulls her Beretta from the waistband of her pants, holding it up so he can see that the safety is on. She switches it off, ejects the magazine, slots it back into place, and holds it up again, finger on the guard instead of the trigger.

Safety back on, gun tucked away.

As for the rest of it....

She has no answer. He's right. She doesn't care. The feeling of helplessness, of Joel's life ticking away somewhere while she tries to get away from these people, makes her throat close and her eyes start to water.

Which is about when she remembers that he's on the top of the wall and she's outside of it.

About face and start walking, Ellie.
knightbynight: (24)

[personal profile] knightbynight 2015-07-12 11:05 pm (UTC)(link)
He thinks she's making a terrible mistake, but she clearly knows how to use the gun (and that's disturbing in its own right, but he has issues with guns) and she is certainly not incapable of making decisions for herself.

He's also not overly familiar with 'kids' of any age group, and that combined with his own lack of experience being parented means that he's basically more inclined than most to treat them as adults. Especially when they're that close to being it.

So he isn't going to try and stop her. Just stand up there and watch her go. He'll jump in if there's trouble in sight, though.