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JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!

[personal profile] frequented 2015-07-28 04:50 am (UTC)(link)
( he keeps walking, of course he does, because what point is there? maybe a bit of pride to shove in his face ( nice accelerator after all, raymond. where's the best place to get garbage these days? ), but that's nothing he ever wanted from ronnie -- because he already had it, somewhat, a sort of acknowledgment between the two of them where ronnie was always too nice, and hartley was never quite so mean, and that was that. that was them. all he'd ever wanted was for ronnie to believe, to trust him, to understand that he just wanted to save people, protect them from the wrongdoings of eobard. but it's too little too late, now. the one instance when hartley managed to rely on someone else for a change, and what has it amounted in? a set of broken ears and the wistful hope of death -- no, hartley has nothing to say to him, not anymore.

he keeps walking.

of course, ronnie catches his arm then and hartley pretends it doesn't make him gasp -- why would it? it's not like he cares about ronnie, not like he'd thought he was dead for some months after the explosion and was only put at ease after reviewing video files from that night and seeing, exactly, what happened to him. hartley doesn't care. he could be dead, and it wouldn't change anything -- ronnie can die and he can take caitlin and cisco with him, and hartley can feel envious that he still has to be here with this stupid set of ears that hears way too much, that hurts way too much to stand. death can come next. first is revenge.

not on ronnie, not because he's some simpleton who couldn't listen to the easiest of orders. don't let wells near the accelerator, makes sure everything is up and running. what thought does hartley have towards him other than irritation? at one time it was different -- one time, before things went haywire, before harrison was eobard, before cisco and caitlin, when it was just ronnie and hartley and hartley's stomach flat on his desk, ronnie pressed up behind him -- it's different, now. hartley is different. he doesn't have time for niceness or the good nature ronnie exudes. now is the time for hate, for loathing, for vengeance, for paying the piper.

with an exaggerated eyeroll, he turns around, roughly pulling his arm away from ronnie's grasp. his lips are set in a scowl, arms raising to cross over his chest.
)

No, I just never wanted to see you again, Raymond. ( cruel as it is, hartley can't be sure if he's lying or not when he says it. ) Where's your accelerator now? Finally up and running? No -- no wait, I think I heard something about it in the paper. "Killed in tragic accelerator explosion, Ronald Raymond." ( he grits his teeth. the i told you so doesn't feel nearly as good as it should. ) Congrats on the hero cred. I'm glad one of us turned out on top.
Edited 2015-07-28 04:52 (UTC)

[personal profile] structurals 2015-07-29 01:47 am (UTC)(link)
[ ronnie takes back his hand when hartley pulls his arm away, lifts them both in defense, surrender. a fight isn't what he wants, and with hartley, it's always best to tread carefully. he knows hartley could still push his buttons if he wanted to -- he's trying, but it's been too long, and maybe ronnie's buttons are just a little rusty. there's no point to fighting with each other, anyway, not when they've always been a better team with their heads put together. then again, maybe that's just another thing that's changed over the year ronnie can hardly remember. maybe he and hartley don't fit together as well as they used to, a well-oiled machine. maybe that all exploded with the rest of the accelerator. ]

[ maybe ... ]

[ well, it's not so much a maybe anymore, hartley being right, just as he usually is. (the only thing he miscalculated was cisco, the one person who's always been able to get under hartley's skin like no one else. it would probably be better if cisco weren't here, for both their sakes.) it stings, of course, the realization -- the stark, honest truth that ronnie ultimately caused his own death because he didn't listen when hartley tried to warn him, instead chose to wave him off like everyone else at star labs was prone to do. ronnie was supposed to be the one person who didn't, but -- well, here they are now, face to face again in a hallway not too different from the cortex, from the pipeline itself, and as much as ronnie is glad to see hartley, there's a guilt that settles in his stomach he knows he deserves. ]


[ his hands drop to his sides, physically resisting the urge to set them on hartley's shoulders. ] Hartley. [ it's almost like an apology itself, hartley's name in a softer tone, in a way that says please don't do this. ] I'm sorry, alright? [ and maybe it doesn't mean much now, but it's not something ronnie can leave unspoken between them. ] I should've -- [ trusted you, he thinks, diverting his gaze, brows creasing just slightly -- but he can't bring himself to say it. maybe that's the root of this whole problem, the simple fact that ronnie's refusal to listen meant he didn't trust hartley's judgment. but, then, at the time, ronnie had thought hartley hadn't trusted ronnie's ability to do his job. he should have known better, known hartley better than to think that. ]

[ he lifts his gaze, wringing his hands as he does when he's nervous, anxious. the corners of his mouth pull into a small, defeated, apologetic smile. ]
I should've tried to stop it. You were right. Like always.