monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
striking: (to keep it or throw it away)

[personal profile] striking 2015-07-18 03:00 pm (UTC)(link)
"Thanks," Katniss says, genuinely, because while she's still not totally comfortable with how Coin has been using her image, she understands that she's finally really started to look the part. "It's all Cinna. You look..."

She trails off for a brief moment, because she's not sure what to say. Johanna has long hair and an old outfit from the second Games like being shaved and tortured in the Capitol for months never happened. But for all her blunt words, Katniss has no idea where to even begin with bringing that up. Asking Johanna what she remembers.

"It's just me and you so far," she says, answering the first question instead. "I've met some other people, but no one I know." Not from the games or District Thirteen or anywhere. She's dismissed the possibility of the Games as she and Johanna knew them just because so many people didn't seem to realize they were playing, and that missed the entire point.
axeyou: (stare - you're the bitch)

[personal profile] axeyou 2015-07-20 03:25 pm (UTC)(link)
Cinna. Called it. Johanna's mouth pinches, jealous and grudgingly impressed all at once. Katniss' trail-off gets no comment from her. She already knows that she looks like shit. She's looked worse, but she's definitely looked better. Why she has to look like shit while Katniss gets to look like some pretty decorative statue decked out in the latest and greatest fashion, well--that one can be partly put down to the unfairness of life and Katniss' Mockingjay status.

But if this is, somehow, the Capitol--how did Katniss end up with an outfit like that? Seeing her as a fellow prisoner ought to feel more like a failure than it does. Like, you had one job, Johanna Mason--but there's no guilt. She did her part. If everyone else screwed up? That's their problem.

The fact that they're here is Johanna's current problem. Wherever here is. She doesn't even feel the slightest twinge of disappointment that there's no one worth her time here. If Finnick is out, that's good. Whatever this means for the rest of the little rebellion is a bigger unknown, but again: not Johanna's current problem.

"Wow, what a great team," she drawls, shifting her weight onto one hip. "Where's your bow? Didn't get so good of a draw from the Cornucopia, huh." The Cornucopia equivalent, anyways, which was just a shitty little room with minimal furnishing. More like a cell than anything else. A weird feeling crawls up the back of Johanna's neck. She ignores it. "Did you hear the screaming too?"
striking: (Default)

[personal profile] striking 2015-07-25 09:20 am (UTC)(link)
"Screaming?" Katniss asks, immediately thinking of the Jabberjays in the arena, Prim and Gale and Annie's tortured voices. She shakes her head after a second, unnerved. "No. I heard music. Someone playing music." Though maybe there had been screams beneath it that she couldn't hear, honestly she had no idea.

Anyway, despite Johanna's blithe sarcasm, Katniss is kind of glad to have someone on her side. Johanna might be an obnoxious, rude, violent addict without any shame, but she was Katniss' ally, and maybe even her friend. That's useful here, and without consciously thinking about it, Katniss is willing to make nice.

"I thought maybe there might be more things elsewhere. A real Cornucopia," she admits, though that means she was also probably looking for it, wanting more than shears. Even if congregating at the Cornucopia is inevitably a blood bath. She needs to see other people, see who else is here. Johanna, so maybe also... Peeta? Despite the fact that she's still terrified of the rabid hatred she saw in his eyes as he choked her, Katniss wants to see him again.
axeyou: (snide - bitch bend over)

[personal profile] axeyou 2015-07-27 09:54 pm (UTC)(link)
Music could be the Capitol. That familiar little theme, as pictures of the dead flickered in the false night sky. Johanna nearly hums those opening bars, but resists that inadvertent impulse. Music could also mean Katniss is going crazy, but who could blame her? If she is going crazy, Johanna might actually like her a little more.

As it is, Katniss' near friendliness leaves Johanna feeling more than a little wary. She doesn't actually suspect the precious Mockingjay to be any kind of double agent. Katniss is too stupid to play that game. She could be a Mutt, but that, too, seems kind of unlikely. There's something in those big ol' eyes of her that's just too dumb for a Mutt.

So then what is this? Johanna considers her options, mentally, for maybe a split second. She doesn't do allies. She doesn't do team-ups. She doesn't really do anything that would leave her reliant on someone else, especially not Katniss Everdeen, whose idea of winning was to fall in love and then weasel out with a double-suicide by poison. Big gesture, very little suffering, huge result. Clever, a little: but real or not real; act or no act, it's still not the kind of smart that Johanna is willing to stake her life on. Not unless Katniss ends up falling in love with her and reprising her little sacrifice routine.

Then again...

"Yeah? Well, I'm not staying in here," she informs Katniss, with an imperious toss of her head. "I'm going for a walk. If there's some kind of Cornucopia? It's not going to be in this thing. Even if I get there last, there's still going to be loot."

And with that, Johanna turns on her heel and starts off in the direction that she was already headed. That was almost like an invitation, but she doesn't wait to see if Katniss is going to fall into step behind her, and she isn't listening for Katniss' footsteps or anything.

But come on. Katniss is totally going to follow. Or she's going to try to stab Johanna in the back with those shears, probably as payback for cutting the tracker out of her arm. Katniss doesn't seem like she's regarding her with any real wariness, and again: she's too dumb to do any real acting. She's welcome to try for her revenge anyways.