JUMPSCARES MOD. (
monstermasher) wrote in
jumpscares2015-07-24 12:03 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
it's a very merry christmas
▶ WHO: Everyone!
▶ DATE: 11:11am, Day 6
▶ WARNINGS: FIRE AND DESTRUCTION.
▶ SUMMARY: It's your birthday.
▶ DATE: 11:11am, Day 6
▶ WARNINGS: FIRE AND DESTRUCTION.
▶ SUMMARY: It's your birthday.
WAKE UP, SUNSHINE!
At 11:11am, there will be a single flash of light, bright enough to show up in the sky over all of California. It won't give you any lasting damage, don't worry. It lasts for a second, if that, and is soon gone.
Only to be followed minutes later by a loud crack that shakes everything.
The sound eventually fades away, leaving a large trail of smoke pouring from some kind of accident.
If characters choose to investigate this, they'll find the remains of a high speed train that had mysteriously appeared out of nowhere and had driven directly into a... mountainside. Everything is on fire and nothing is okay—but amazingly, there don't seem to be any people on board. Or, uh, remains of people. Only melting, twisted metal and heat—the train was large, and part of it was driven up the mountain by the sheer force of the hit. It's an immediate danger zone, not something to be trifled with.
Inside the wreckage is a large rate full of walkie talkie type radios. That's it. For a train that was at least three times the height of a normal train, it sure didn't pack much. And once the radios are found, three things will happen.
Now you have radios, and a horde is forming right before your eyes.
At 11:11am, there will be a single flash of light, bright enough to show up in the sky over all of California. It won't give you any lasting damage, don't worry. It lasts for a second, if that, and is soon gone.
Only to be followed minutes later by a loud crack that shakes everything.
The sound eventually fades away, leaving a large trail of smoke pouring from some kind of accident.
If characters choose to investigate this, they'll find the remains of a high speed train that had mysteriously appeared out of nowhere and had driven directly into a... mountainside. Everything is on fire and nothing is okay—but amazingly, there don't seem to be any people on board. Or, uh, remains of people. Only melting, twisted metal and heat—the train was large, and part of it was driven up the mountain by the sheer force of the hit. It's an immediate danger zone, not something to be trifled with.
Inside the wreckage is a large rate full of walkie talkie type radios. That's it. For a train that was at least three times the height of a normal train, it sure didn't pack much. And once the radios are found, three things will happen.
- Zombies will start advancing on the wreckage from all directions. It's not night, so the running screamy zombies aren't around, but oh wow that is a lot of shambling guys...
- A male voice can be heard through a speaker hanging half off of the side of the train. "Hey! Hey, look, I know it's all shitty right now—you need to find the s—and wait—go to V—idiot left it there before h—ied, and I'll—you in a few—" before the interference is just too much to hear.
- A piece of paper is sitting on top of the crate. It gives clear directions to the new radio tower, situated nearby.
Now you have radios, and a horde is forming right before your eyes.
OOC NOTES.
The train crash is located five or so miles from the compound. The radio tower can hold around 30 characters at once if you squish. How you disperse the zombies and get back to the compound (or wherever you're going) is up to you! Please view the OOC Post for potential plans and strategies, if you'd like!
If you're not interested in anything in this log, you can stay behind—the compound and anywhere nearby might be a little safer for awhile, since the zombies are all flocking to one place.
And while you're exploring the crash/landscape/tower, you might find something... here is the new permanent turn in post!
Any attempts to contact the man from the train speaker will be met with... radio silence.
The train crash is located five or so miles from the compound. The radio tower can hold around 30 characters at once if you squish. How you disperse the zombies and get back to the compound (or wherever you're going) is up to you! Please view the OOC Post for potential plans and strategies, if you'd like!
If you're not interested in anything in this log, you can stay behind—the compound and anywhere nearby might be a little safer for awhile, since the zombies are all flocking to one place.
And while you're exploring the crash/landscape/tower, you might find something... here is the new permanent turn in post!
Any attempts to contact the man from the train speaker will be met with... radio silence.
River Tam ; Firefly : ota
[ The noise wakes River from her state of near-sleep, difficult to obtain surrounded by foreign thoughts and ideas as she is. Surrounded by danger, well...she's a little used to that.
The brightness in the sky is vivid against her eyelids and she climbs down from the rooftop of one of the buildings and starts to run.]
@ the trainwreck
[ Something has to be here. Something useful, something not on fire. River intends to find it. She'll probably find you instead. ]
omg :3 hi river. let's say trainwreck.
Um. Hi?
[ he ventures, looking down at her. ]
Are you going to take a radio?
hiiiiii omg so excite!!
It all feels like a test. Constructed to deconstruct their problems. So I don't trust their boons, either. What does it take to bring people from other worlds, other times, other realities? What does it take to run a locomotive into a mountain?
[ She makes a face. ]
Should I? How do we know who is whom is speaking?
already my fave scoops up river
Us. [ scott musters after a minute, taking a walkie-talkie out of his backpack. ] So we can talk to each other when we go out. It'll probably be a good thing.
[ probably. scott might not totally be following river's train of thought, but he must agree to a point. he doesn't completely trust whatever brought them here either, but he doesn't think they're in a position to turn down any kind of advantage they come across. ]
she'd ride around on his shoulders lbr
River is totally gonna nailpolish hers. Or paint it bizarre colors. Something.
Later.
Now: ] No image, no capture. No messages. Real-time only. What if someone's sleeping? How far apart can it work? There have to be satellites. Something with that would've been better.
Hi, Scott.
the best vantage point for zombie look out of course.
[ because scott doesn't know the answers, not yet. how far, how long, things like that are going to be important. scott's forehead wrinkles in thought as he turns one over in his hands, before he looks back to river. ]
Hi River. [ with a small smile, relaxing. ] I didn't know you were coming out here too.
[ but almost everyone had been coming out here. scott doesn't know why he's surprised. ]
hehehehehehhehhe
[ she accepts this - they'll test them, and they'll spread the word somehow. or maybe others will think to test it too.
at the mention of coming out she shrugs. he came out. so many of them did. most of the ones who could fight and who were nosy enough, those who put that above an interest in staying safe in the more familiar. ]
Have you tried going home yet?
no subject
[ scott answers, because what else could she mean? he woke up in a small room, on a bed that smelled like death and rot. this might be california, but it doesn't have beacon hills.
or it's easier to think that beacon hills just doesn't exist rather than to consider that it's completely overrun and whoever had been there, his mom, stiles, derek, were all dead or part of the hoard. ]
Can you get home from here? Do you know the way?
no subject
Home doesn't exist here for her either. So she wants to see what happened elsewhere. The cities.
trainwreck!
instead, he dives himself right through a train car window, turning around to shove up a broken off passenger seat against the opening behind him, and when he jerks around to start exploring around, it's to a body already in the train and standing upright. which, has him raising the gun up again (like it's a bat more than a gun), until he sees who exactly that body is, gun lowering and relieved exhale deflating him. ]
River. Hi. [ he glances around, and then looks her over for a second. ] How'd you get in already?
no subject
It's a face that asks 'water u doin?' ]
If you go up - [ She points, helpfully, towards the ceiling, ] - it's easier to come down.
There's no one here. No one else. Just everyone who came running.
no subject
following her gesture upwards, he sees where she dropped in. ]
Oh.
[ good idea. he should probably stop standing around. they won't have a lot of time with the zombies starting to gather. ]
Not everyone who came running is that friendly. Are you gonna be okay?
no subject
[ she nods, quickly. ] There's only bits and pieces here. No souls to inquire. We should leave, go to the tower.
Probably now.
no subject
no sould to inquire. no people. right. tower? ]
What tower? Where?
why not the compound. let's mix things up
Isn't this great? [ You'd think she was off to a party, the way she's grinning. Hello, new friend. Ready to explore the apocalypse? ]
no subject
It's something! Change begets chaos, controlled or variable, and in change maybe we can learn something new.
Or not. Could be a trap, too.
the trainwreck!
Drawing her gun, she rounds the nearest train car and sees a group of them, about fifteen feet away, shuffling towards the wreck. She quickly turns back, hoping to find some cover before they spot her, and almost runs smack into a total stranger. While she would prefer to stay on her own, she's not going to leave this girl to get eaten by zombies. She reaches out to grab River's arm.] Come on, they're coming.
no subject
Is that how you know? [ she gestures at Alex's wrist. ]