monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
rexy: (♕ surveying the queendom)

Rexy | open to anyone who thinks this is a good idea

[personal profile] rexy 2015-07-15 04:24 pm (UTC)(link)
This is not her territory.

That much is immediately apparent to the elder Tyrannosaur when she awakens to find herself in captivity - again, but not in the paddock with which she's become familiar. She can perceive this fact before she's fully awake, before she opens her eyes, before she listens and smells. Instinct alone tells her, and her defenses are already fully raised by the time she stirs.

The next thing that becomes apparent is the sound - a hissing, and she draws herself up to stand within the enclosure as she attempts to determine the source. It sounds like prey, and she sniffs intensely, swinging her head around and along the ground in an attempt to locate it. When the sound passes without resolution, she lets out a low rumbling growl, agitatedly dragging the claws of one of her hind legs along the ground. Of course, she didn't come up with nothing from her inspection; It allowed her to discern that there is food present, and that swiftly becomes her new focus. Still injured from her recent fight and in need of the strength, she tears into the fresh kill ravenously.

With that polished off, she begins nudging her head along the side of the container. It doesn't hurt her the way the electrified paddock would... so, with her back parallel to the ground, she lowers her head and shoves at it. It gives a bit when she does, so she shoves it again. And again.

And then she's free, her thundering steps stomping out of the ruined structure. She stops and swings her massive head back and forth, surveying the area. The compound is nearby, near enough that anyone outside should be able to spot what is very clearly an immense dinosaur, but in the other direction is wide open territory.

So, she lets out one immense roar, which could be taken as a warning or a challenge depending on your own inclinations, and turns away from the compound. Of course, she's certainly likely to cross paths with anyone who may have decided to move beyond the compound's fences. (Ominous emphasis on move.)

Left behind, in the dirt among the wreckage of the container, is a tranquilizer gun... if anyone would be so inclined as to look.
deathgoose: THEY LAST & THEY LAST (THESE KINDA WOUNDS)

shakespearean plotting dinosaurs, don't mind me ignore this

[personal profile] deathgoose 2015-07-15 10:48 pm (UTC)(link)
If raptors could skip from one clear thought to the next, hers would be Fuck this shit.

Her pack is dead, killed by the Big Other stalking away from the prey's den, and she feels something like hatred sibilantly hiss through her fangs. Raptors don't feel emotion the way people do but they are loyal, the Pack is everything, you hurt one and the rest will hunt you down (the weakest is part of the Alpha, the Alpha protects and provides with the weakest taking orders, cut off the weakest and you draw the Alpha closer to yourself). The Human Alpha had wanted to hunt down her Pack: she had looked him in the eye as he did when they tried to move her in the iron walls and she shed the blood of prey when he barked at the other prey to Shoot, shoot her!

Words mean nothing. Calls do. Shoot. A prey's command to Attack.

This one has no Pack but the prey is many. Lots of prey who know Shoot, one raptor with no Pack, one Pack with foolish youngsters. One Big Other who does not know the prey will cry Shoot and rally like raptors.

She sinks back into the shadows, careful to remain downwind and stock-still in the shadowed ruins of the shed she broke out of earlier, watching. There is no linear thought process but the fragments of what she remembers coalesce into a whole, so for now she does not approach although all her sore limbs twitch in eagerness (diekillhuntPackhuntkill) and puts together puzzle pieces of prey-with-SHOOT-fangs and the Big Other who Needs-To-Die.

The Alpha watches the Pack-Killing Big Other go, and she tries hard to be clever for later.
rexponsible: (Default)

[personal profile] rexponsible 2015-07-16 07:42 pm (UTC)(link)
[It was hard to miss the rumble of the ground with each step the T. rex took, and so, Claire rushed to the vehicle bay and to the windows to see what was going on - ]

[Lo and behold, an old friend.]

[She was glad she was indoors, and fervently hoped that the T. rex wouldn't go in that direction.]
rexy: (♕ sniff sniff motherfucker)

[personal profile] rexy 2015-07-27 03:22 pm (UTC)(link)
[ She's certainly accustomed to the sight of man-made structures, after a life that began with and then returned to captivity. Even her time free on the island had featured them, the rotting shells of the fallen park. This one - with its fences, walls, and utilitarian buildings - looks very much the same to her as any other, and the open spaces surrounding it are far more appealing to an animal who vastly preferred having free reign in the wild.

Of course, the fences sometimes indicate something desirable is on the other side, so as her path brings her along the perimeter before heading into the wild, she pauses to investigate. She lowers her head toward the ground near the vehicle bay, sniffing, perhaps catching the faintest whiff of something familiar...

Though, clearly, with the compound's walls between them (and Rexy not yet having caught movement in the window), she hasn't spotted whatever it may be. ]