monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
antagonize: (078)

a!

[personal profile] antagonize 2015-07-15 09:59 am (UTC)(link)
[As luck would have it, Jason is technically one of those kooky Batpeople skulking around the compound's hallways. He's in the middle of trying to open one of the locked doors, when he hears... whatever that was. Kind of sounded more like a faint rustle than anything, really, and he probably would dismiss it if he were anyone else.

But he isn't. Someone taught him to be paranoid about these things. Someone.]


Are you going to come out, or are we gonna play tag? Because I've gotta say, being "it" makes me all kinds of antsy.

[If it turns out to be nothing, then that's fine, even if he doesn't think that will be the case. Either way, he doesn't move away from the door, but he's ready to spring into action should it be necessary.]
cassassin: (ᴛʜᴇ ᴍᴀɢɪᴄ ꜰʟᴜᴛᴇ)

[personal profile] cassassin 2015-07-15 09:26 pm (UTC)(link)
[Red Hood. She hasn't had the pleasure yet, but she heard about him from Batman and Onyx when she was heading home from the Balkans.

She knows who he is, too.

His body language isn't reading as threatening. Understandably wary, maybe, but she feels like he won't try something the second he sees her. Probably.

Batgirl emerges from around the corner, letting her cape pool around her as she moves closer.
]

No games.

[A warning or an answer?]
antagonize: (082)

[personal profile] antagonize 2015-07-16 08:24 pm (UTC)(link)
[Fortunately for her, fighting in the hallways of a place they've all been mysteriously dumped into is nothing short of a waste of time. Time that can be put to better, more productive uses, of course.

He glances her way, sizing her up before taking a step away from the door. Right. This is the Batgirl he's heard rumblings of, not the purple one.

Not that he has any idea of who's under the mask, anyway.]


Aw, crap. Watching two of you dress up in the same costume just gives me secondhand embarrassment. You and the other Batgirl have got to coordinate better than this.

[This is said casually enough, but he's testing something. He wants to see what she knows.]
cassassin: (ᴛᴇʀᴘsɪᴄʜᴏʀᴇ)

[personal profile] cassassin 2015-07-18 07:57 pm (UTC)(link)
[Is that any way to say hi to your sister, Todd.]

Other Batgirl? [The surprise is evident in her tone. Doesn't seem like he's lying, either, but the helmet makes it a little tricky. Hrm.]
antagonize: (008)

[personal profile] antagonize 2015-07-18 11:54 pm (UTC)(link)
[To be fair, he didn't exactly check to see if Bruce added a girl to the little orphan troop.

Not that he'd be any less rude if he knew.]


Yes. Other Batgirl. And here I thought you already knew. [Except the tone makes it clear he was somewhat expecting this, but... Hm. She honestly doesn't know. It's interesting, to say the least.]

But if you really don't know, then it can't be helped. I guess I won't spoil the surprise for you.

[In other words, he's going to be as unhelpful as possible because he's the worst and also bitter.]
cassassin: (ʀᴏsᴇɴᴄʀᴀɴᴛᴢ ᴀɴᴅ ɢᴜɪʟᴅᴇɴsᴛᴇʀɴ ᴀʀᴇ ᴅ)

[personal profile] cassassin 2015-07-20 06:27 am (UTC)(link)
[WHAT A GUY]

Not Barbara? [She's overheard some talk of time travel and alternate universes already. Cass won't bother to say "the first one", she's fully aware of who she's speaking to here.

Right now, she'll take an advantage where she can get it.
]
antagonize: (094)

[personal profile] antagonize 2015-07-20 06:46 am (UTC)(link)
[... Ugh. That wipes the smirk off his face entirely, even if she can't see it. Thinking about Barbara as Batgirl and knowing who's responsible for putting an end to that is just—

Well.

If Batgirl #2 is looking for an advantage, she might have just gotten it. His following reply comes out a little stiffly.]


No. Not Barbara.

[Goodbye, mood to be chatty. At least he's not getting angry.]
cassassin: (ᴛʜᴇ ᴍᴀɢɪᴄ ꜰʟᴜᴛᴇ)

[personal profile] cassassin 2015-07-21 04:35 am (UTC)(link)
[wow that wasn't even quite the way she'd had in mind. it's obvious where the association led Jason, and she winces behind her mask.

she'd wanted to meet him, but maybe not like this.
]

You don't know who.
antagonize: (072)

[personal profile] antagonize 2015-07-21 06:50 am (UTC)(link)
[Alas, there's no way to get around that association. That's just how it is.

But he's still going be a jerk, dampened mood or not.]


Who says I don't? Maybe I'm just holding out on you.
cassassin: (ᴘᴇʀɪᴄʟᴇs ᴘʀɪɴᴄᴇ ᴏꜰ ᴛʏʀᴇ)

[personal profile] cassassin 2015-07-25 04:40 am (UTC)(link)
I don't buy that, Jason. [yessss she's gotten decent at this kind of talk.]
antagonize: (082)

[personal profile] antagonize 2015-07-26 01:13 am (UTC)(link)
You can believe whatever you want, but the truth of the matter is plain to see. You don't know who I'm talking about.

[Because it doesn't matter what he knows or doesn't know. He doesn't want the focus on this conversation to shift to him. It needs to be on her.]
cassassin: (ʀᴏsᴇɴᴄʀᴀɴᴛᴢ ᴀɴᴅ ɢᴜɪʟᴅᴇɴsᴛᴇʀɴ ᴀʀᴇ ᴅ)

[personal profile] cassassin 2015-08-02 02:53 am (UTC)(link)
... No. I don't. [It's a little worrying to think about.] Anyone else we know?
antagonize: (076)

[personal profile] antagonize 2015-08-02 07:32 pm (UTC)(link)
Sure. Ran into the new and unimproved version of Batman.

[It's funny how she says "we".

It's also funny how he shares that little tidbit of information, only because he gets to insult Dick while doing so.]
cassassin: (ᴅᴏɴ ǫᴜɪxᴏᴛᴇ)

[personal profile] cassassin 2015-08-07 06:50 pm (UTC)(link)
What?

[Jason don't think she won't punch you in your stupid mask.]
antagonize: (084)

[personal profile] antagonize 2015-08-17 07:25 pm (UTC)(link)
Did I say something funny?

[Hey, his mask is pretty solid, unlike his n52 mask...!! If she hurts her hand half as much as she'll hurt his face, he'll consider it a victory.]