monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
intelligently: (sɪxᴛʏ ᴛᴡᴏ)

[personal profile] intelligently 2015-07-15 09:11 am (UTC)(link)
A file room?

( That would be the room for generic files anyway, but it depended on what it was he was trying to read )

Different types of files would be in different locations. Security based reports would be somewhere like the control room.

( If she were looking for files she'd go for the science ones, to see if they have anything on 'this'. On the claimed zombies )

[personal profile] queenoftherock 2015-07-17 03:58 am (UTC)(link)
[All files are useful to him. Generic files, to know who worked here, who was here once. Science-based files, to know what was being done. Financial reports, if any, to know who funded this.

Everything is a network.]


The control room would have a place to overlook security if there any cameras.

[He wants to know the layout of this place. Find secure areas for the living. Make one if necessary.]

Can you fight?
intelligently: (ᴛʜɪʀᴛʏ)

[personal profile] intelligently 2015-07-18 08:28 am (UTC)(link)
No.

( Usually that hadn't been such a bad thing - she hadn't needed to fight, she was never in the danger for having to fight. But now? She'd have to learn, at least know what to do if something happened and Lydia knew just who to ask )

But I can look at files and security cameras.

[personal profile] queenoftherock 2015-07-19 02:04 am (UTC)(link)
[Oliver stays silent for a moment. He doesn't mind escorting her, but at least he knows that, if anything, he could at least shadow her or go with her whenever she decided to go anywhere more dangerous.]

Stay close and stay behind me if you want to come.
intelligently: (ᴇɪɢʜᴛʏ ᴛʜʀᴇᴇ)

[personal profile] intelligently 2015-07-20 08:25 am (UTC)(link)
( There's a nod and Lydia steps out from the shadow of the building, walking to him until only a few paces separated them )

What's your name?

[personal profile] queenoftherock 2015-07-25 04:41 am (UTC)(link)
You can call me the Arrow.

[Because as much as he can keep skirting around giving names, this is the best he can do for now. Not until he knows more can he see if it's worth sharing his true identity.]
intelligently: (ɴɪɴᴇ)

[personal profile] intelligently 2015-07-27 09:15 am (UTC)(link)
That's not a name.

( But for some reason it was what he wanted to be called. It was quite possibly the same reason that he had the hood up. It meant she wouldn't push the real name part - they had more important things to do )

Do you know where to go?

[personal profile] queenoftherock 2015-07-29 02:45 am (UTC)(link)
It'd be an unfortunate name if it were.

[Most bases followed a certain logic, or at least ARGUS headquarters did, as did Belle Reve.]

Most cells are numbered. If we follow them to the first cell we might find the main entrance. We can figure it out from there if we do find it.

[And there, he thinks he'll find some kind of map or at least a desk area that may provide a clue.]
intelligently: (ᴏɴᴇ ɴɪɴᴇᴛʏ ғᴏᴜʀ)

[personal profile] intelligently 2015-07-31 10:12 am (UTC)(link)
I wouldn't have expected a security office or file room to be near the main entrance.

( But if they found the entrance they'd have a reference point to know of if they got turned around or had to go back )

[personal profile] queenoftherock 2015-08-02 10:39 pm (UTC)(link)
It wouldn't, but the entrance might have a better point of reference for everything else. Someone who was there would have to know where everything else is.