monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
oplourgia: (back off man i'm a scientist)

[personal profile] oplourgia 2015-07-15 05:11 am (UTC)(link)
Pipes that carry water.

[She's walking with purpose. Too bad she has no idea where she's going.

Chances she will admit that: zero.]
kamikaze: (pic#9321398)

[personal profile] kamikaze 2015-07-15 05:00 pm (UTC)(link)
Oh! Oh, like aqua cola. [A snort.] Y'really think that's here? [How incredibly ridiculous, for the Immortan's system to be in place even beyond the gates of Valhalla.

He switches gears:]


Where we goin'?
oplourgia: (i was into spartans before it was cool)

[personal profile] oplourgia 2015-07-16 02:36 am (UTC)(link)
I'm not familiar with that brand.

[Because obviously Aqua Cola is like Coke or whatever soda companies they have in the 26th century.]

Where are we going?

[There is no "we," Nux. There is only Halsey and a world full of irritations, some of them more persistent than others.]
kamikaze: (pic#9343996)

[personal profile] kamikaze 2015-07-16 02:48 am (UTC)(link)
[The irritation-question zooms right over his little head. He just repeats her, same inflection:]

Yeah. Where're we goin'?
oplourgia: (here I am brain the size of a planet...)

[personal profile] oplourgia 2015-07-16 02:59 am (UTC)(link)
[Unbelievable.

Also, she's now being forced to confront the reality that she has no idea where she's going.]


...Outside.

[Yes, okay, that is now the plan. As far as Nux is concerned, that was the plan all along and he'd better not say anything to the contrary...not that Halsey thinks he's capable of having spotted her slight hesitation.]
kamikaze: (pic#9321397)

[personal profile] kamikaze 2015-07-16 03:19 am (UTC)(link)
Why, what's outside?

[Not that Nux won't follow. Likes the outside, here. It's not scorching and boiling-- his questions are relentless. They unwittingly tear at Halsey's attempts to remain collected and appear as though she knows where she is.]
oplourgia: (shut up palmer you're not a real spartan)

[personal profile] oplourgia 2015-07-16 03:27 am (UTC)(link)
I don't know, hence going there to find out.

[Halsey doesn't mind admitting ignorance; that willingness is one of the traits you need to have as a scientist--coupled with a relentless desire to correct the ignorance. She does mind admitting when she hasn't got any idea where to start on that, though.

The red-lit--albeit flickering--EXIT signs with their helpful arrows are easy enough to interpret, so she navigates confidently towards the doors, not pausing to look into any open rooms they pass, but she does note the labels for future reference.]
kamikaze: (pic#9343998)

[personal profile] kamikaze 2015-07-16 03:47 am (UTC)(link)
Didn't see nothin', but maybe there's somethin'...

[Nux trails off when they get near an exit sign. It's bright and blinking at him. Comes to a full stop under it, slowly enunciating each word in a mumble:]

E... X... I, T. [Eeks-it.]

[And he's trodding again, scampering to catch up with the mysterious woman.] What's in the eekz-it?
oplourgia: (stop trying to make s-iv happen)

[personal profile] oplourgia 2015-07-16 03:52 am (UTC)(link)
[Oh, of course he's semi-literate.

Halsey is, on some almost-forgotten level of herself she hasn't called upon in years, a teacher, so she answers patiently enough:]


"Exit" means a way out. The exit signs are pointing to the door out of the building.
kamikaze: (Default)

[personal profile] kamikaze 2015-07-16 04:17 am (UTC)(link)
[He said it wrong. Nux is tilting his head as Halsey pronounces it correctly. Flings a huge, enlightened smile her way after she explains:]

Then we can use 'em! Get outside! Let's use the exits!

[Says it with her exact tone.]
oplourgia: (back off man i'm a scientist)

[personal profile] oplourgia 2015-07-26 02:11 am (UTC)(link)
[Nux sounds like an educational program for preschoolers, and Halsey shoots him another sharp look before slamming into the heavy steel door of the bunker. In one aggressive motion, she jams her shoulder against it and forces the handle down with a squeal of protesting metal. The door swings open, ponderous on equally noisy hinges, and Halsey looks out upon "Valhalla."

Well. This isn't Requiem, which narrows things down not at all. It could be practically any terraformed human world that had escaped the Covenant. Now that she's outside the Faraday cage of the building, Halsey consults her data pad for signals or comms traffic, UNSC or otherwise.

...Nothing.]


Someone is going to answer for this.

[She's really not accustomed to not being In Charge.]
kamikaze: (pic#9364303)

[personal profile] kamikaze 2015-07-26 05:03 pm (UTC)(link)
[Not catching that glare. He's too excited to bust out and discover the mysteries Outside has to hold, since why else would this (nice, generous, thoughtful) woman want to get out there so bad?

Seeing a gleam of something, Nux invites himself to crane over her shoulder again. Stares at the pad and reaches out a dirt-smudged finger to try to poke at it.]


Hit it a lil', it'll work.

[He thinks it's a screwed up piece of equipment, the way she's holding it-- sure is pretty and glowy, though.]