monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
kamikaze: (pic#9321407)

[personal profile] kamikaze 2015-07-14 04:19 am (UTC)(link)
This kid is pawy too. There's a lot to paw, to grab and shuffle and rummage through around here. So many supplies! Mysterious artifacts and confirmation that somehow, he was awaited, despite all evidence pointing elsewhere.

Upon entering this new room, Nux spots a very robust man digging through drawers. But the glint of a stubby, clean gun on the table nearby absolutely snags his attention and he makes a quick line for it. Grabs it up off the counter with a scrape of metal. Walked in from behind and maybe the stranger didn't see him but Nux's got this pretty pistol in his hands now, and comments with enthusiasm as he turns it over to inspect:

"It's got a lil' light on it?!" True awe.
doorbuster: (pic#9049332)

no stop being cute in my general direction

[personal profile] doorbuster 2015-07-14 04:58 pm (UTC)(link)
Chris doesn't see him, but he definitely hears him- or, rather, he hears the drag of metal first, and is turning just as the stranger gets all excitable over the little dud gun. The voice sounds rough to Chris, but he doesn't exactly expect to see that on the other end of it. He's briefly stunned; it's a kid who looks like he's been chewed up and spat out at some point in his life, and Chris suspects that if they'd been in slightly more chaotic circumstances, he may have even mistaken him for someone undead or otherwise infected with an incredibly unhappy virus of some kind.

He takes a short moment to just stare. As unnerving as a very off-looking young man enthusiastically handling a gun in his presence should be, Chris knows the thing doesn't work, and he also knows he's personally strapped with more than enough firearms that do work if he has to defend himself. Still, he can't help but feel a little tense, and his voice reflects the feeling as he says, "Something like that."

You know that wounded, confused, potentially aggressive dog sitting grumpily in the veterinarian's waiting room? That's currently Chris, while Nux is the nearby loud and fluttery bird that's setting him on edge.

No sudden sounds or movements, and all that. "Do you make a habit of sneaking up on people?" Pause. "Or touching their things?"
kamikaze: (pic#9321408)

only if chris stops bein so jacked

[personal profile] kamikaze 2015-07-15 04:20 am (UTC)(link)
A fingertip's stroking over the light in fascination, well aware there's another person, a stranger(!) right next to him, but what's the glow for? Nux's hands are quick and expert when he tries the pop the mag out. Doesn't work. His face knots up in confusion-happiness as he tries again, then again, to no avail. He's flinging it back into one hand when he looks back up at Chris:

"'s jammed."

Or broken. Nux blinks as if suddenly remembering that this person-- he doesn't know this person. What if they're a threat? Is the afterlife free of enemies? Do you make a habit of sneaking up on people? Or touching their things?

"Oh. This is your thing. Here." And Nux is quick to thrust it back at the man, preferring not to get into a fight unless he has to. Not right now.
doorbuster: (pic#)

shit

[personal profile] doorbuster 2015-07-15 04:41 am (UTC)(link)
This kid is... something.

Chris has an odd look on his face, one possibly of disbelief, as he watches Nux. He's not used to interacting with people so... forward? No, not even that. There's a quality he can't quite put his finger on, but it's cautiously pinging him as maybe-not-as-dangerous-as-expected. He waves a hand, dismissing the gun. Let him play with it for a while; not like it's going to fire. Probably. "Just put it back whenever you're done. And if you accidentally get it to work, I'd appreciate it if you didn't aim it at me. I've had a bad day, shooting me is only going to piss me off."
kamikaze: (Default)

[personal profile] kamikaze 2015-07-15 05:03 am (UTC)(link)
He can have the gun. He can have the gun! Nux bares it all on his face: elation. His grin is so wide it looks dangerous, and no, he won't shoot this man - will shoot the wall instead. Aims it and smashes an eager pointer-finger on the trigger-- !

Oh, but it's jammed. Or broken. Right. Nux tries to fire off a few more test-shots. Nothing. Disappointing clicks and he holds the glow-pistol to his face, frowning.

"I wanna open it up. Can I have it," Nux continues, asking that question like he doesn't actually want to be asking it. Wants to just take it and leave. But despite the storm of excitement brought on by The Gun, he's revving with interest for this stranger, too. Who is he?
doorbuster: (pic#9323054)

[personal profile] doorbuster 2015-07-15 05:22 am (UTC)(link)
Oh, he's got to watch this.

Chris stops what he's doing, turns completely so the stranger is fully in his sight, and leans his weight back against the counter. Where the fuck is all this excitement coming from? Is there some kind of new super-amphetamine around that Chris doesn't know about? Maybe that's why he looks like a walking corpse.

He's not sold on the idea of just giving the weapon away- not right now, since it's still new and potentially a clue of some sort, but he's not entirely opposed to opening it up. He doesn't give a definitive answer either way, though, and steers the conversation in another direction instead. "Do you know much about guns?"
kamikaze: (pic#9321400)

[personal profile] kamikaze 2015-07-15 05:08 pm (UTC)(link)
The Bullet Farm makes guns like they make cars. They're slipshod and temperamental things that jump at the chance to backfire, to kill their master before they kill the enemy. But there's thrill in shooting a firearm. Power in the way it kicks back, recoil something that cramps your fingers til you strain the muscles enough that it doesn't hurt anymore. Cars, guns, self-scarification: these are leisure activities Nux is used to. He's always excited to encounter something new from all of the above.

In the middle of scanning over the glow-pistol again Nux is asked a question. He looks Chris in the face, a small smile spread. Counts on his fingers:

"Glock, Point-Forty-Five-- uh, that's Colt-- Beretta, Smith & Wesson, Luger... turrets!" Not so versed in assault rifles and the like, handguns are more convenient and quick.