monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
zombae: (Default)

[personal profile] zombae 2015-07-10 01:16 am (UTC)(link)
...Thanks.

[Thanks, lady with the gun. He's still nervous of it, choosing to move in on her unarmed side but... she reminds him of his sister, somehow. And the one person she couldn't shoot was him. Not even in his rabid state - and that's what he'll turn into, without medicine. A ravaging, horror movie zombie who only wants to eat.

Which means it would be really nice if this med bay had some supplies. He walks with his head bowed, shoulders a little hunched, as unobtrusive as possible. But he steals glances at her, here and there.]


So I'm Kieren. [How does she feel about awkward smalltalk.]
debts: (it brings out the monster in me.)

[personal profile] debts 2015-07-10 04:30 am (UTC)(link)
Natasha.

[ Yeah, it's okay. She looks at him sidelong and holds his eyes during one of those fleeting glances, like she knows what he's doing. There's some sort of amusement there in the cut of her mouth.

Good thing she doesn't know what happens without said medicine.
]

Any idea how soon is soon? [ Maybe it's like an insulin thing. ]
zombae: (and welcome them)

[personal profile] zombae 2015-07-10 12:02 pm (UTC)(link)
[If she doesn't know about his condition, he'll be explaining things as minimally as possible, honestly. Not having had any loved ones killed by zombies still doesn't guarantee she'd want to be shut in a compound with one.

Though, he wouldn't want to be shut in with anyone alive if he goes rabid, either. At some point he'll have to tell someone the symptoms to look out for.

(Are the doors even open? Are they trapped here?)]


Oh- [Casual as possible.] you know. I take it daily, preferably, so quite soon. Do you know if there's a way out of here?
debts: (keep walking.)

[personal profile] debts 2015-07-11 12:14 pm (UTC)(link)
Two. One out the vehicle bay, one out the front doors. I haven't seen much of what's outside.

[ The neon light flickers. MEDICINE BAY. A failing power source, probably. Natasha lets her hand rest over the grip of her gun and takes point, holding open the door so he can follow in first.

The med bay's obviously well-stocked, even after the clear looting. Someone's been and gone — it's messier than Natasha left it.
]
zombae: (are you really gonna love me)

[personal profile] zombae 2015-07-11 05:24 pm (UTC)(link)
[Kieren oh's and nods, as if he's trapped in places with vehicle bays all the time, then heads into the medical bay ahead of her and. Stops. Well, the place is a tip but it's a huge one.]

It's not exactly Boots the Chemist. [A few steps take him to the middle of the first row of shelves.] I don't know where to start. It's called Neurotriptyline [And some people may be able to piece parts of that together.

Meanwhile he starts rifling helplessly through the shelves.]


I get it on prescription. It just comes in a cardboard box at my... at the clinic.

[Here, though, it's hiding at the back of one of the units in a small first aid case. A bottle of green liquid and a gun to inject it.]
Edited 2015-07-11 17:28 (UTC)
debts: (Default)

[personal profile] debts 2015-07-12 04:03 am (UTC)(link)
Like the monkey?

[ Natasha thinks he's talking about Boots the Monkey. Like... Dora the Explorer. Or more like she's trying to make a joke, and it's not that funny, but she's going to smile at it anyway.

At my ___. Sounds inconspicuous. There's a beat, the little slide of glass turning against a surface as Natasha looks over at the little vials. Most of the more useful (and intense) painkillers are gone.
]

Is this it?

[ She holds up the little glass bottle. It's really green. ]
zombae: (like when the winter wind)

[personal profile] zombae 2015-07-12 04:52 am (UTC)(link)
Like Boots the Monkey if he started selling drugs and sandwiches.

[Hey, everyone's seen Dora the Explorer.

Pain isn't so much of a problem for Kieren anymore. Nor is... any kind of sensation, when it comes down to it. One of the few things that hurts, thesedays, is getting his shots.

None of which means he doesn't almost fall over himself with gratitude as he gets to her and checks the bottles.]


This is it. This is actually it. [Not a lot of it, but something. Better than nothing. He starts going through the rest of the shelf, just in case.] You're like a medicine whisperer.
debts: (all yours about leaving.)

[personal profile] debts 2015-07-12 05:54 am (UTC)(link)
[ You're like a medicine whisperer, and Natasha arches a brow and hums the tune to I'm a map, I'm a map.

Lila really likes that show.

It's been a long time since she's seen medicine so brightly colored in a way that screams, you know, that it's not for the everyday use. She doesn't say anything, just steps back to let him search.
]

How long do you think that's going to last you?

[ Follow-up question: how soon? ]
zombae: (Default)

[personal profile] zombae 2015-07-12 05:13 pm (UTC)(link)
[Depends whose everyday use, to be fair. This amount gives Kieren a limited amount of days to work with.]

About a week.

[He tries not to sound like that's terrifying, although not looking at her is much easier than attempting to shut down the sentiment entirely. He settles back onto his heels, the shelves behind sitting empty.]

I don't think there's more.
debts: (the truth is complicated.)

[personal profile] debts 2015-07-13 10:32 pm (UTC)(link)
Do you know how hard it is to synthesize?

[ Natasha puts a little sealed packageof tubing inside her bag after turning it over in her hands, making half a noise.

A beat, then she leans back against what is hopefully not an autopsy table.
]

You probably don't, huh. [ It's not meant to be a remark on his anything, but more that— you know. Nobody's knowledge of science probably extends that far unless you're actually involved in the making of it. ]
zombae: (if you must mourn my love)

[personal profile] zombae 2015-07-14 03:37 am (UTC)(link)
Not really, no.

[No offense taken, Natasha. He's actually looking over with something halfway to a smile.]

I didn't take neuroscience for my A Levels. [He was eighteen, when he... left. Rose the same year and spent part of the next three roaming rabid, the other part in treatment. Now he's stunted forever, just shy of being grown. So much of his memory's gone, it's hard to think of himself as twenty-something now.]

It's a new treatment where I'm from. It took them two years to find. It... promotes the neurogenesis of glial cells in the brain. [He's clearly quoting something.] The pamphlets were all we had to read, in the treatment centre.
Edited 2015-07-14 03:37 (UTC)
debts: (undercover in our overcoats﹐)

[personal profile] debts 2015-07-15 10:28 pm (UTC)(link)
[ In a way that's pretty obviously a joke: ]

Sounds fun.

[ He doesn't look much older than eighteen, nineteen. Thankfully, Natasha chooses to listen to the tactful part of her that suggests that asking what being recently deceased entails might have to do with asking how, too.

Two years. Even with the lab she checked out earlier, she's sure the gear isn't advanced enough to work on promoting— glial cells.
]

New, but not experimental. [ She asks, but it sounds like a suggestion. ] It's been working, for you?
zombae: (but i feel it burning)

[personal profile] zombae 2015-07-26 03:59 am (UTC)(link)
I don't know, is something experimental when it works? [And, softer.] For most people, anyway. It's been working for me.

[There's always that fear, though. Not just in the way people look at him, it's within him too. The knowledge that slipping back's just a matter of a missed dose. That the rabid is part of him, all the time. He's just... keeping it down.

A treatment, not a cure.

He smiles then, something wry but honest.]


It's non-stop fun where I'm from.
debts: (( brutality ))

[personal profile] debts 2015-07-26 05:22 am (UTC)(link)
[ Well, there's that answer. Natasha blinks at him, again. Treatment, not a cure, meaning that as stop-gaps go they're going to need more than what's in there. ]

We got invaded by aliens once.

[ Natasha says helpfully, with more blitheness than the act warrants. He's young, though. Maybe he'll find it impressive, or calming, or— however the term partially dead effects your sense of fun. ]

Hey. [ She tips her chin. ] If I find any more, I'll let you know. Okay?

[ It's not don't worry. It's not even hey, look on the bright side. It's not comfort that she's offering, but a sense of not-quiet camaraderie instead. Reliability works better than softness. ]