monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
conversed: (032)

[personal profile] conversed 2015-07-13 06:04 am (UTC)(link)
Huh. [ That's all... incredibly bizarre. But there are still parallels, and it isn't a stretch to understand it. The desire to tag what's different, label it, control it. He's seen plenty of that.

He isn't a complete stranger to dying, either, though the similarities are still far and few between. Probably. Dead rising, that means coffins, graves, dirt under your finger nails. Not waking up in the wrong reality. Not having your ex accidentally wipe you from existence.

Probably.
]

What do you call it? [ A beat, then he clarifies. ] Call yourself.
zombae: (but i feel it burning)

[personal profile] zombae 2015-07-13 06:15 am (UTC)(link)
[The thing Kieren can't get his head around is him not knowing. Did he take a four year nap while the whole thing was going on? But then, nothing in this place has made any sense so far, and it looks like it's in no hurry to change that.

He thinks, blue-tinged lips quirking up against the ridge of his teeth. There are a lot of names. He uses zombie on the days he hates himself. PDS when he's at the clinic. Undead's kind of an in between option.

But, really, there's only one answer he can give.]


Kieren.

[A moment more, and he's uncertainly holding out one cold hand.]
Edited 2015-07-13 06:16 (UTC)
conversed: (031)

[personal profile] conversed 2015-07-16 09:14 pm (UTC)(link)
[ Oh, right. That makes sense. Clint offers a chagrined smile, then takes the offered hand without hesitating. Which is — yeah, cold, which is a little weird. He manages not to comment on it out loud, at least. Manners. ]

Clint.

[ That said, he isn't fantastic at these kinds of formalities, so the handshake's more going through the motions than any real confidence. He buries his hand in a pocket right after. ]

So do you have any idea where we are?

[ Best guess is no after that halting conversation, but it's worth a shot. ]
zombae: (and i'm shaking like a leaf)

[personal profile] zombae 2015-07-24 04:26 am (UTC)(link)
[It's a good guess. Kieren looks from narrow wall to narrow wall, then shrugs.]

I thought I might, but if you don't happen to have a vicar who thinks you need to be rounded up and shot, it's probably not what I'd guessed.

[Because there are plenty of people who'd lock his kind away, at home, but - besides the pizza dog - Clint seems as normal as anyone. Well, except for his weird questions, which finally process into a thought in Kieren's mind.]

...Do you have any superpowers?