JUMPSCARES MOD. (
monstermasher) wrote in
jumpscares2015-07-09 11:52 am
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( OPEN ) GAME START.
▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.
GOOD MORNING!
Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.
It... it is morning, right?
There are no windows.
There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.
Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.
The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.
Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:
DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.
And on the outside of the doors, if you choose to open them:
THE WORLD ENDED JULY 3RD, 2015.
Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.
Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.
If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?
Oh.
It's gone.
Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.
When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.
Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.
It... it is morning, right?
There are no windows.
There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.
Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.
The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.
Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.
And on the outside of the doors, if you choose to open them:
Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.
Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.
If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?
Oh.
It's gone.
Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.
When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.
OOC NOTES.
There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.
Just keep in mind travel time... and travel expenses.
You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)
If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.
The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.
There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!
Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.
IF YOU HAVE ANY QUESTIONS please direct them here!
There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.
Just keep in mind travel time... and travel expenses.
You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)
If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.
The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.
There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!
Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.
IF YOU HAVE ANY QUESTIONS please direct them here!
no subject
Yeah, that's a thing I was trying to avoid. Do you ... know what's going on here?
no subject
A lot of people making super weird fashion choices.
no subject
Barry smiles though, amused despite himself. And then he shrugs a shoulder. ]
I don't always dress like this if it's any consolation. Hi, I'm called the Flash.
no subject
[ Maybe she can call herself Free Radical or something. She liked that title. God, she misses her comic books.
She stows the gun in her waistband and wanders to the target to start carefully twisting her arrows free, inspecting each one for damage. ] So you just woke up? How do people keep getting here without the rest of us noticing?
no subject
I don't know but I think I'm a little more curious about what the 'here' is first. I don't recognize any of it, do you?
[ Honestly, compared to Central City, it's much, much darker, grimmer, dirtier, scarier and he can't imagine this compound ever having a place in Central City's map. ]
Anyway, Ellie, did you really meet someone called Superman? That's a pretty loaded name.
[ Oh, to be super. And now Barry's curious to meet this guy too. ]
no subject
[ Yeah she knows Superman, Batgirl, and the Flash. What is life.] I've never been to California before, so it's all new to me.
[ Once her arrows are stowed, she brings out her bent knife. ] Superman. And it might be loaded, but the dude bent this with his eye.
no subject
[ Where are the beaches and the palm trees and the sun? Barry is practically goggle-eyed because he just can't believe it.
But if the sign inside the compound did say the world ended ... god. No. No, it just can't be.
He's momentarily distracted by the bent knife. ]
He did this ... with his eye?
[ Okay, now Barry really wants to meet this guy. Between the superhero name and the bending things with his eye, he's hitting all the metahuman redflags. ]
no subject
And yeah. He said he was invulnerable. And he showed up out of nowhere. Like one minute I was just walking along and then he was right in front of me.
[In retrospect it was kind of awesome.]
no subject
[ Beep! Beep! Beep! Metahuman alert!
(If only he knew.) ]
He wasn't bad, was he? Didn't try to hurt you or anything?
no subject
no subject
[ Barry shrugs.
She's got spunk, this kid. Actually, she kind of reminds him a little of Iris. Iris would totally try and stab someone who tried to harm her before anything else. ]
Okay, but more seriously. What do we do from here? I mean, where do we go? Is there somewhere to go?
no subject
no subject
I can run. Really, really fast.
no subject
How fast is really really? [Show her show her show her.]
no subject
[ Barry glances across the shooting range, noting that the space is fairly large enough for a demonstration. ]
I'm going to do ten laps. [ He smiles. ] Watch this.
[ And off he goes, a red blur, no longer discernible as a person. A mere second-or-so later, he's standing in front of her. He hasn't broken a sweat or needs to take a breath or anything.
And on the far end of the firing range, there are ten new markings across the ground, dug into the grass to show each lap. ]
THERE IT IS i was wondering when she would start
And then boom, he's back, and there are those marks, and this is so not fair.]
That is so fucking cool, what the hell! Why don't people where I'm from get shit like that?
eheheh
Well, maybe you don't have powers like these or anything but I'm sure there's a lot you can do too.
no subject
Probably not what he means though.
Ellie shrugs and holds up the bow.]
I can use this thing.
no subject
Hey, there you go. Better than bending spoons with your eye.
no subject
Then, because she can't resist asking:]
Think you could catch one of these? [Gesturing to the arrows with her bow.]
no subject
At the challenge, he raises an eyebrow and smiles.
This seems familiar, considering he'd done the same thing with Oliver Queen. Only, he's preeeetty sure Ellie isn't going to fire another couple of extra arrows into him out of nowhere.
Right?
He nods. ]
Yeah. Go for it.
no subject
But she is a decent shot, and she's pretty quick about getting her next arrow on the string, so she looses one at one target, turns, and then lets another fly at the next.]
no subject
One in the first hand. The second in the other.
And then he's back to standing in front of her, her arrows captured. ]
Piece of cake.
no subject
Instead, she takes aim and looses at an angle that will carry the shaft up and out of reach until the moment before it hits the wall.]
no subject
Arrow caught, Barry returns to Ellie like an eager puppy, in a blur of red. ]
You're good with that thing. Really good.
You haven't met the Arrow yet, have you?
(no subject)