JUMPSCARES MOD. (
monstermasher) wrote in
jumpscares2015-07-09 11:52 am
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( OPEN ) GAME START.
▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.
GOOD MORNING!
Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.
It... it is morning, right?
There are no windows.
There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.
Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.
The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.
Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:
DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.
And on the outside of the doors, if you choose to open them:
THE WORLD ENDED JULY 3RD, 2015.
Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.
Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.
If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?
Oh.
It's gone.
Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.
When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.
Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.
It... it is morning, right?
There are no windows.
There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.
Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.
The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.
Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.
And on the outside of the doors, if you choose to open them:
Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.
Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.
If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?
Oh.
It's gone.
Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.
When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.
OOC NOTES.
There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.
Just keep in mind travel time... and travel expenses.
You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)
If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.
The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.
There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!
Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.
IF YOU HAVE ANY QUESTIONS please direct them here!
There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.
Just keep in mind travel time... and travel expenses.
You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)
If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.
The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.
There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!
Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.
IF YOU HAVE ANY QUESTIONS please direct them here!
no subject
When he leans down behind the stranger, he says, with great curiosity:]
What are you looking at!
[His voice is not particularly loud, but given how he unintentionally snuck up on her and how silent the rest of the room is, it might be a little... unexpected.]
no subject
I beg your pardon.
[Glaring. She has a really impressive glare.
She'll get around to scrutinizing his appearance in a moment.]
no subject
Eh-- pardon?
[Yeah?]
no subject
Off-balance and unhappy about the fact, Halsey takes refuge in waspishness.]
Do you sneak up on everyone, or am I merely lucky?
no subject
I didn't sneak up on you!
no subject
Identify yourself.
[He's certainly not UNSC--small mercies--but she wouldn't be much safer around an Insurrectionist.]
no subject
Nux.
[That's it. That's all he is. Now he's dying to know who she is, but he won't ask 'cause for some reason she seems very important. Higher-ranked than him. Superior, even in death. Something about her demands respect so he just shuts up.]
no subject
Well, Nux, I don't suppose you know what's going on here.
[She rises to her feet, dusting at the knees of her pants. Her clothes easily shed the grime from the floor, and she looks quite out of place in her tailored lab coat and clean ONI civilian uniform.]
no subject
[He can't stop the beam from spreading. Can't believe it! Except he can, because how else would he be in some strange new place right after the crash? No possible explanation except afterlife and that's synonymous with Valhalla.]
I thought you were one of the heroic slain... [Did she recently die too? Must've, why else would she not know where they were?]
no subject
You cannot be serious.
[Meet Catherine Halsey, dyed-in-the-wool atheist...and noncombatant, since the question of admission criteria is relevant here.]
I am most certainly not dead, and even if I were, this [she gestures, encompassing the ugly hallway they're standing in] is no afterlife worth having.
no subject
[Said with sunniness, not combativeness. Ugly? Not at all. Nux then reaches into his back pocket and procures a DVD disc. Holds it up silver-side and wiggles it for her. Shiny, see?
Even if she's not impressed, Nux very much is, eyes drawn to the glint only seconds after he starts making it go rainbow in the dim light.]
no subject
Among her other accomplishments, she's a computer scientist, and after a moment of squinting at the shiny thing Nux is waving around, identifies it as an archaic optical storage medium...which he seems to be using as a mirror.
Maybe he has a traumatic brain injury, or another improperly treated condition. It's an odd set of symptoms he's displaying, but delusional complexes are often religious. The belief in this as heaven is difficult to explain, though...what kind of hellhole would he have to have lived in to think being dragged here is some kind of reward?
Halsey realizes she's closed her eyes and is pinching the bridge of her nose, and forces herself to look back up at Nux.]
Fine. Stipulate this is Valhalla, despite the shortage of Valkyries and Vikings. Have you seen any other of the "heroic slain?"
[The sarcasm quotes are distinctly audible. She might not be willing to argue with a madman, but she's not going down without some fight.]
no subject
What's a viking?
[Despite all the borrowed Norse mythology the Immortan had crammed down their throats, that particular thing had never come up. Viking sounds sharp and prickly when he thinks about it. Thinks about a V8 engine covered in glittering spikes.]
no subject
[Look, before she named the armor after Mjolnir, she did her research, dammit.
Halsey realizes venting her frustration isn't getting anywhere, as satisfying as it is in the moment.]
Tell me about where you're from.
[Maybe she'll be able to place the colony from his description, though off the top of her head, she can't think of any major Norse revivalist sects.]
no subject
At the request:]
I'm from the Citadel... but then I traitored 'em all, so then I was out on the Fury Road with the Imperator 'n all them, and there were some rocks. And some buzzards, 'cept they looked different from the other buzzards. Then there was a thing. [What had that been called?] -- A tree! Then there were the, uh, mothers, and then we went back to the Citadel. And I died most gloriously.
[His smiles widens.]
no subject
Halsey gets a look like she's just this side of yelling, but when she speaks it's calm, albeit with the clipped delivery of someone whose temper is fraying badly.]
What's the name of your planet?
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OOC: Feel free to have Nux chase her if you'd like, it's just Halsey being Difficult.
no subject
-- What was in that panel!
[He's talking about whatever she was looking at.]
no subject
Plumbing, an electrical junction, and what I strongly suspect are the mortal remains of a rat.
no subject
What's plumbing?
[And what's a rat, in the flesh? Probably heard that word somewhere before but fuzzies are rare in the desert.]
no subject
[She's walking with purpose. Too bad she has no idea where she's going.
Chances she will admit that: zero.]
no subject
He switches gears:]
Where we goin'?
no subject
[Because obviously Aqua Cola is like Coke or whatever soda companies they have in the 26th century.]
Where are we going?
[There is no "we," Nux. There is only Halsey and a world full of irritations, some of them more persistent than others.]
no subject
Yeah. Where're we goin'?
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