monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
packbeta: (waiting eagerly)

[personal profile] packbeta 2015-07-12 03:21 am (UTC)(link)
[ Her pack is here. Her pack is here. That's the most important thing she's learned in the past few hours. The compound is solid, smooth, and a lot of things that don't jive well with clawed feet. The traction isn't great as she explores the various hallways, making sure to take special note of the doors. The connection between them as smaller gates and the cramped enclosure she woke up in is loose, but there. She knows they are something to sniff around, at least.

Blue pauses at the start of another long hallway. In regards to sight, they all look very much the same, but in the realm of scent, she can tell who has been in and out and how long ago it was. And the scent of her pack always sticks out above all else. She'd found Alpha, Delta, Charlie. There's only one left unaccounted for...

Caw! Caw!. She can smell you, Echo. She knows you've been here. ]
raptorchallenger: (Default)

[personal profile] raptorchallenger 2015-07-12 05:24 am (UTC)(link)
[There's no mistaking that sound, and wherever she is and whatever she's doing at the time, Echo stops and stretches her neck into the hair to answer in kind, then takes in a deep noseful to try and catch her sisters scent.

Then she's turning and following that thread as fast as she can, scrabbling at the smooth ground with agitated growls as she tries to find the fastest purchase in order to sprint. She may still be bitter, but pack is pack and she`s not whole without them.]
packbeta: (hey there)

[personal profile] packbeta 2015-07-12 06:29 am (UTC)(link)
[ Blue immediately turns to the source of the call. That is definitely Echo. Somewhere in the back of her mind, there's the image of fire when they had battled the Big Alpha, the Ex-Alpha. Something that tells her this is a little strange. Death is something that velociraptors understand, loss and someone missing. Death is something that should be associated with Echo, but it's hard to really focus in on that idea when she can hear her sister.

For what a thought it is, it disappears from her mind as she trots to the turn of another corner, alert and listening to the sound of her sister's claws against the too smooth ground. When she catches sight of her, Blue calls out again.

Sister! Here! ]
raptorchallenger: (Default)

[personal profile] raptorchallenger 2015-07-12 06:50 am (UTC)(link)
[Echo returns it, pushing her speed until she's too close and nearly skidding into Blue. There's a happy thrumm in her throat as they're reunited, tipping her head back in a little dance.

And as strange as Blue might find it to have the once dead Echo not dead anymore, stranger still for Echo to have lived through that moment. Searing, intense pain, and then waking up intact and unhurt. For now it was easy to dismiss; there were too many new smells and sounds to occupy herself with, as well as the task of reuniting with her pack, but in the quiet still times her flank might twitch with imagined flames.]
packbeta: (Default)

[personal profile] packbeta 2015-07-13 08:07 pm (UTC)(link)

[ Blue backs up just a bit to avoid a collision, but she's plenty happy to see Echo. The end of her rigid tail sways slightly, her weight shifting back and forth between her feet in a display of her own excitement. But being higher in the pecking order, Blue does have to hold some sense of decorum, doesn't she? When she tips her head down, nose bumping Echo's affectionately, she makes sure that her stature stays above her sister's.

There's an almost purring coo with the light bump before Blue pulls back. She chitters questioningly, tilting her head back. Where did you go? Pack. Everyone's here! ]