monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
rondels: (MAKER ONLY KNOWS.)

[personal profile] rondels 2015-07-11 10:20 pm (UTC)(link)
[ well, at least no one's saying an outright "no", so far. the young woman's uncertainty relaxes fliss, oddly enough, instantly creating a sense of kinship in the vein of both not really knowing what to do or how to proceed. ]

I had considered they'd been taken by someone with authority or rights to them, [ she begins, carefully, ] Though it seems that no such specific individuals are present here.

[ again, fliss' gaze flickers over what looks like a durable, well-kept pair of daggers lain across a table filled with all manner of sharp objects. none of them are made in a style or fashion recognisable to her, but they look as though they would serve the necessary purposes well enough. she moves in that direction, hoping that her interest in them does not make her appear as a threat; she can't help the wistful note that enters her tone as she inspects the daggers more closely, picking one up to investigate the weight and balance of it in her palm. ]

I would feel safer in an unknown place such as this with something at my side.
intelligently: (ғɪғᴛʏ ᴇɪɢʜᴛ)

[personal profile] intelligently 2015-07-13 08:32 am (UTC)(link)
( Lydia watched as Fliss moved towards the daggers, silently studying her as Fliss turns the weapons over. Even though this was a woman clearly familiar with using weapons - and probably daggers - Lydia didn't feel threatened. At least not then. The woman had spoken softly, hadn't done or said anything threatening. That and Lydia's almost sixth sense didn't tell her she needed to get out of there )

I don't think that anyone will stop you if you take them.

( Lydia wouldn't, and there weren't that many people around them at the shed. Well, there also wasn't anyone around there that looked like they knew what was going on )

I don't think there's anyone here to stop us.

( What happened to everyone? )
rondels: (CAN YOU BE FORGIVEN)

[personal profile] rondels 2015-07-13 08:31 pm (UTC)(link)
[ not even those who know what fliss is tend to be concerned by her presence until she's managed to get a knife to their throat. not so much through being a woman as it is her generally quiet, reserved demeanour. she does not carry the attitude of a fighter, but she supposes that can be used as a strength in some capacity. being an underestimated enemy has been her friendly in battle more often than not, irritating as it may be to experience before you've shown that you can more than hold your own. ]

No, I don't believe there is.

[ her tone drifts, sounding distant for a moment before she looks up to the girl again, smiling faintly. ]

Fliss. [ gesturing at the various sharp and dangerous objects, ] Is there anything here with which you're familiar, or that you'd like to take?

[ can't hurt to be polite and let someone else have a good rummage around. it's as much of a courtesy as it is a way for fliss to gauge what people here are like towards arms. it's hardly taken that everyone in ferelden would be trained with weapons, of course, but fliss has been surprised before. ]
intelligently: (sᴇᴠᴇɴᴛʏ)

[personal profile] intelligently 2015-07-14 08:45 am (UTC)(link)
( Lydia almost misses the name amid the talk of weapons, the quick change back from the short introduction to the topic )

Lydia.

( Her eyes fall from the woman back to the rows of guns and knives in front of them. Is there anything there that she'd like? If the situation didn't feel so grim Lydia would laugh. Weapons? Her? )

I don't- I've never used one.

( She's never fought, that had always been Scott or Allison. She'd been in the background figuring out the problem, or being in danger )
rondels: (THE OATH YOU HAVE TAKEN)

[personal profile] rondels 2015-07-30 02:59 pm (UTC)(link)
I see.

[ it's not as though everyone in ferelden is going to be wonderfully proficient with weapons, but fliss has already had various cause to wonder how well prepared or not (through no fault of their own) people are for potential (inevitable?) danger. there's a thoughtful pause again where she looks from lydia to the weapons and then back to lydia again, before venturing, ]

Perhaps — I would recommend to take something small, as a precaution. I can't say I have any idea of what awaits anyone here, but it seems as though it might be worth considering all the same.
intelligently: (ᴏɴᴇ ɴɪɴᴇᴛʏ ᴛᴡᴏ)

[personal profile] intelligently 2015-07-31 09:50 am (UTC)(link)
( While Lydia doesn't immediately move to take anything that action will depend on what Fliss next says. She wants Lydia to consider a weapon - that must mean she believes the writing, right? )

Do you think we're in danger? Like the sign said.