monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
raptorminor: (d - hunt)

i'm sorry (I'm not sorry)

[personal profile] raptorminor 2015-07-11 01:36 pm (UTC)(link)
[Instinct is hard to kick, and really, the best way to teach a raptor is to work with the instinct instead of against it. So when she sees something small speed away, her instincts kick in, and she makes a scree that the hunt is on. It's like chasing pigs!

Thankfully for Lucky and for Clint both, these halls are not built for large chickenlizards running at full speed. Charlie already loses time by almost crashing out of whatever open room she'd been exploring, and the traction on these floors is also not the best ever, and even if she could get to top speed, if the dog makes any turns, she's going to have a hard time making them without a speed reduction. This is not the jungle. A jungle is easier to navigate!

...But yeah, Clint, your dog's being chased by a prehistoric emu. It's the first fun she's had here since...eating.]
conversed: (24)

HAHAHAHA

[personal profile] conversed 2015-07-12 02:13 am (UTC)(link)
[ Lucky doesn't get very far. Clint's leaning out the doorway to yell after him, which is a fairly lazy response as far as 'dog running off in creepy asylum' responses go, but whatever. The thing is, the second he does, he catches a view of Lucky wheeling it back around the far corner of the hall and charging right back towards him. ]

Yeah, that's what I—

[ ... dinosaur. That's a dinosaur. He goes to reach for an arrow before he realizes he doesn't have a quiver or an arrow or a bow, for that matter, then just gestures for Lucky to hurry up; only for Lucky to charge right past and continue down the hallway. ]

Shit— [ Can a dog outrun a dinosaur?? Important questions. Instead of swinging the door shut and hiding, which would be the smart move, he turns back to the charging dinosaur and puts out his hands. Because dinosaurs are the new horses, apparently. ]

Whoa
raptorminor: (d - hunt)

this tag is wonderful and you are wonderful

[personal profile] raptorminor 2015-07-12 10:26 am (UTC)(link)
[Questions Clint has probably never had to ask in a practical fashion. Her focus is on the small running fleeing thing, but then a people gets in her way. But this people holds out his hands, and the pose strikes her as familiar. Charlie slows to a jog, then stops a few feet away. Close enough to pounce if she so wanted to, not close enough to reach out and bite.

She has not exactly shifted out of attack mode, still bent down, clawed fingers flexing, mouth open enough to show the sharp teeth. The coiled tension in her body, too, remains; this is no idle threat. But she does stop, tail gently swaying for balance. Watching.]
conversed: (102)

makes raptor noises!!

[personal profile] conversed 2015-07-13 05:45 am (UTC)(link)
[ This looks bad. No, it actually doesn't look that bad, because the dinosaur stopped? The dinosaur stopped. Which leaves him standing here with his hands out, fending off a dinosaur with nothing but hope and dumb luck, apparently.

Clint takes a small step back, weight easing onto one heel. The door is still open on his right. Lucky's around the next corner and out of sight, so he could dive for it, try to slam the door shut behind him.

Wait, what kind of handle is on the door? Can't these things open door handles? He's pretty sure they can open very specific kinds of doors, so—
]

Hey. [ A little drawn out, slow, voice as steady as he can make it. ] Easy.

[ Talking to the dinosaur, obviously better odds of survival than risking the door. ]
raptorminor: (Default)

[personal profile] raptorminor 2015-07-13 12:53 pm (UTC)(link)
[Surprisingly enough, that does increase his odds of survival if all he wants to do is just stand there. It at least delays the inevitable.

This is not Alpha, but this people uses some familiar words. Easy, to calm, to back down, to settle. Charlie's always been pretty bad at settling down, but boy oh boy this is confusing. Should she take orders from a people that isn't Alpha? Is that right, or allowed? Her foreclaws relax some, pulling back toward her chest more, and while her mouth doesn't close all the way, it closes some of the way. Maybe this one will treat her for a good chase?]
conversed: (060)

[personal profile] conversed 2015-07-16 09:18 pm (UTC)(link)
[ Is this a stand-off with a dinosaur. A raptor? He thinks that's a raptor. Clint wants to look behind him to check for exit strategies, but he doesn't risk taking his eyes off the dinosaur. Instead he holds steady for a few halting seconds, then chances a slow step back, angling towards the open doorway. ]

Easy, easy, easy... nice dinosaur...

[ Repetition. Nervous habit. Kate would slap him for it. ]
raptorminor: (Default)

[personal profile] raptorminor 2015-07-20 01:36 am (UTC)(link)
[Easy, easy, this is a word she knows because of Alpha. Easy, to calm, to not attack, to settle. Clint makes the mistake of stepping back, and Charlie tilts her head, trying to determine what this all means. Clawed fingers flex, and she edges, sliiiides a half of a step forward like she's tentatively following. Or determining if he's going to run, which might make him food. Maybe he will be like Alpha and make her chase but make her hit the gate instead. Hit the door? Her eyes, with another tilt of her head, eyeball the doorway he'd come out of.

She's not stupid. Youngest of the siblings she might be, but still a raptor who can be a clever girl. Not smart enough to calculate if she could reach him before he reached the door, but smart enough to consider if this is what will happen.]