monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
untodawn: (pic#9311840)

[personal profile] untodawn 2015-07-11 04:29 am (UTC)(link)
[ Kurt used to call them his funny feelings, and while John lacked that almost prescience he knew when to trust the sudden knots in his gut. Plenty of things should have happened that didn't; no one stood at attention or identified themselves. This guy, whoever he was, was not UNSC.

John inched to the side with his hands down at his sides barely a hair's breath from his sidearm. Feet firmly planted wide apart, John made himself into a human wall bottlenecking the doorway. Neither of them said a word as the situation went from bewildering to tense as tripwire.
]
triggerpull: (pic#9322113)

[personal profile] triggerpull 2015-07-11 04:35 am (UTC)(link)
[ He's not going to admit it to himself; he's not even going to think it. But he wishes Felix was here—he could talk his way out of anything (...and into anything, more likely)

After a few long moments of this stare down, Locus finally talks, his voice, filtered hard through the helmet speaker, doesn't take away the calculating tone. ]


You're far from home.
untodawn: (pic#9322420)

[personal profile] untodawn 2015-07-11 04:43 am (UTC)(link)
[ Shoulders square and upper body bent forward ever so slightly as if he were at any moment ready to springboard himself forward and get on top of whoever this was in an instant if need be. He didn't know much about IVs, but he knew the armor. And where to hit.

Truth was, John always had a wide streak of reluctance when it came to engaging other humans. Not that it ever stopped him, but it was those encounters he never could quite shake off. It almost comes as a relief when his mystery man decides to chime in.

At first, John doesn't say anything. Or move. Eventually he eases off but not to an extent where he couldn't bulldoze into the guy at the drop of a hat. Then, roughly-
]

That makes two of us.
triggerpull: (pic#9322026)

[personal profile] triggerpull 2015-07-11 04:51 am (UTC)(link)
[ He figured that he'd recognise the suit—it'd be foolish otherwise. Without setting down the gun, he slowly reaches over to put the bag of bandages away, figuring that his wound was clean enough to take care of later, when there aren't giant space men around. Then he's picking the gun back up with his other hand as well, and taking a step forward. ]

If you'll excuse me.
untodawn: (pic#9313349)

[personal profile] untodawn 2015-07-11 04:59 am (UTC)(link)
[ John bristles even under all that armor at the barefaced self-assurance this guy was radiating - he really thought he was going to just walk out of this room, didn't he? Reacting in kind to the other man's attempts to leave, John takes one long stride into the room. The medical bay wasn't large. Ducking around him would have been difficult even for an average sized person. Especially not one in full armor.

Hand up and outstretched this close to touching the chest plate. A gesture that had 'not so fast' spoken plainly in its execution.
]

I have questions.
triggerpull: (pic#9322117)

[personal profile] triggerpull 2015-07-11 05:21 am (UTC)(link)
[ Letting him leave would have been dumb—not that Locus had anything planned, but years of experience taught him that it was a smart thing that this man hadn't just let him walk by.

It's almost something admirable, even if it was just plain sensible. ]


If it's about our predicament... [ he starts, tilting his head slightly. ] Then I have no answers for you.

[ He leaves that open. There's a plain 'if you want to know who I am' attached to the end, but he's not going to offer it. ]
untodawn: (pic#9337686)

[personal profile] untodawn 2015-07-14 12:11 am (UTC)(link)
[ John could understand that this...whoever this is was as much in the dark as he was, and at present that wasn't what was giving him pause about letting this well-armed stranger just up and leave. ]

You're not UNSC.

[ He intoned, seizing that chance ]
triggerpull: (pic#9322023)

[personal profile] triggerpull 2015-07-18 05:18 am (UTC)(link)
[ This, at least, is an easy answer. One Locus doesn't have to lie about, which makes things much more simple. ]

Formerly. [ Amazingly, that part of Locus' life isn't the problematic part. His tone doesn't exactly give a hint about what formerly could mean. ] Once the war had ended, the remaining members of my squad [ Just Felix. ] sought other lines of work.
untodawn: (pic#9337686)

[personal profile] untodawn 2015-07-20 12:10 am (UTC)(link)
[ John shifts himself back near the entrance with his body slightly turned as to not knock one of the steel frame beams out of the concrete walls, and to put allowing this man to leave back in the realms of possibility.

Nothing about him made a good impression. UNSC equipment attached to something so vague a life story umbrella under the word formerly. He chooses not to let him in on Halsey being present. He could be telling the truth and it was all simple as that, but that wasn't where John would put all his chips.
]

You.

[ Pointing at him. ]

I need every standing body here. Right now you and I out gun everyone in this compound and I intend for that to work in their favor.

[ Then, much less like a hulking mass of commanding sound and fury, ]

Injuries?
triggerpull: (pic#9322117)

[personal profile] triggerpull 2015-07-20 06:44 am (UTC)(link)
[ He sees two options after listening to that.

Just say no and leave. He's not Control.

Just lie and say yes. Taking orders is natural for him. He is a weapon, and it's not the first time he's acted as if he were under orders from someone; again, it's natural for him. Taking orders and acting them out is his purpose. So of course, he can fake it very well.

He decides almost immediately on the latter, formulating a plan. He'll do whatever this man says—he's aware of why he's got such authority, and doesn't need to make a fool out of himself by questioning it—until he finds out more. Where they were. Where Felix was. If there were anymore allies or enemies to be found.

Then he'd be out. ]


Understood. [ While he'd rather patch up his gunshot wound by himself, he knows he can appear more sympathetic if he doesn't just ignore it. ] I was hit prior to my arrival here. It's been handled.
untodawn: (pic#9338122)

[personal profile] untodawn 2015-07-21 01:24 am (UTC)(link)
[ There was no reflexive impetus for John to correct him with 'Understood, sir' or some other pedantic adherence to protocol. Neither did John ever feel the need to throw his, considerable, weight around or kick down nor did he know exactly how long this character had been out of the UNSC. In fact, he knew nothing about him. If the armor was any indication, not very long...but they don't exactly let you keep it. And he was no SPARTAN. A IV, perhaps but they were as unpredictable and unknown even as they fell under the umbrella of SPARTAN.

The words Insurrectionist and AWOL floated in the back of his mind in tandem, but this wasn't the Outer Colonies. This wasn't anywhere. Even if it was with clenched teeth, John wanted to engender cooperation.

So he would let the exact nature of his injury slide - for now. It wasn't pressing to being stranded five centuries before that bullet found its target.
]

I want that SAW tight. [ John indicated to the light machine gun he came in with. ] And field strip it when you're inside this compound. In that armor, the only thing you have to worry about here is a cramped leg.

[ And, because it was only the most obvious question left. ]

Name?
triggerpull: (pic#9322019)

[personal profile] triggerpull 2015-07-21 08:53 am (UTC)(link)
[ With his plan in place, it's easy to slide into his role. He's a soldier, listening to orders is his being.

These are just sub orders until he can get back to working on his original ones, that's all. The moment he can, he's done. Just like with Doyle. It likely isn't necessary to kill everyone here (unlike... the situation with Doyle) but that doesn't matter.

He gives his gun a sidelong look, wondering if there were a way to keep it loaded and yet hidden. He's not about to be out and about where his enemies could be without it. ]


Locus.

[ The name of his armour. He's not elaborating. ]