monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
mucked: (☂ in that detective motion picture)

[personal profile] mucked 2015-07-10 07:56 pm (UTC)(link)
I haven't had the pleasure of finding one. [ her smile is...small. not sad -- merely ghostish and tentative. as smiles go, it's more of a trial. testing the waters, so to speak, of common conversation with an armoured brute of a man.

well -- brute by appearance, if not manners. ]


Yet.
untodawn: (pic#9313349)

[personal profile] untodawn 2015-07-10 09:08 pm (UTC)(link)
Yet.

[ John echoed, thinking along the lines of what Ms. Carter was - that there had to be something in this compound worth investigating. ]

If you're looking, I'll accompany you.

[ In his words, he slipped in a casual tilt to his head. Subtly saying without words she was more than welcome to decline. John might not be good with words but he was a master with body language. To a Spartan, it was their native tongue. ]
mucked: (☂ we learn to drive)

[personal profile] mucked 2015-07-11 11:30 am (UTC)(link)
[ her eyes narrow when she looks at him. not cruelly -- not coldly. but with some rudimentary attempt to be objective. her pause is long and pregnant, and it suggests she knows well enough to weigh even the smallest decision by its good facets and its bad. ]

I wouldn't protest. Certainly. [ back straight. body turned. she redefined him as colleague, for want of a better term. peggy has an independent streak about three miles wide, but to cooperate with someone who is (at best guest) caught in the same situation as herself is far different from asking for help.

she'll allow it of herself. ]
untodawn: (pic#9322424)

[personal profile] untodawn 2015-07-12 04:22 am (UTC)(link)
Yes, ma'am. [ John sidestepped with his back flush against the close wall to allow Peggy - Ms. Carter to move on ahead. From all of what he was taught, a modicum of civility was key. He would serve as her escort until something more pressing called him elsewhere. Easier that way. ] There has to be something we overlooked.
mucked: (☂i searched for form and land)

[personal profile] mucked 2015-07-12 04:36 am (UTC)(link)
[ ...overlooked?

yes. she supposes so. peggy doesn't yet slide her spine across the opposite wall. she isn't certain she wants to walk in front. it'll make for awkward companionship: never quite able to properly share the hallway. worse yet, it exposes her. she doesn't anticipate being stabbed in the back, and yet--!

deep breath. she gathers courage into her lungs. and then (with a modest portion of grace) steps beyond the soldier. ]


Doubtless. [ her gesture is vague. ] If there are computers the likes of which I haven't known, I imagine there must be a great deal I missed.
untodawn: (pic#9311842)

[personal profile] untodawn 2015-07-14 12:15 am (UTC)(link)
[ John files in behind her, taking up the rear and nearly the entire hallway as they moved. In spite of the vast differences in periods of time from which they arrived from (also something he couldn't scarcely grasp) he felt more comfortable deferring to her than going it alone. Call it habitual military training. Speaking of... ]

Ma'am?

[ He asks without stopping in a rare moment of initiating conversation. ]

Is Ms. Carter appropriate, or are you military?
mucked: (☂ mermaids!)

[personal profile] mucked 2015-07-14 11:54 am (UTC)(link)
I was, once.

[ speaking so candidly is nothing easy for her. it shows in the little ways in which she expresses her strain. peggy carries it in her posture and in the frost of her voice. but she at least glances over her shoulder to let him in one one secret or another. they now inhabit a crisis, and being coy about her position won't help anyone. ] Agent Carter will do.

[ a pause-- ] Beg your pardon, but I confess I can't quite parse out your own rank. What do civilians call you?

[ not that she is absolutely a civilian. but she isn't interested in what members of his own organization call him -- that isn't her place. ]
untodawn: (pic#9313349)

[personal profile] untodawn 2015-07-14 07:52 pm (UTC)(link)
Agent Carter.

[ That seemed to fit her like a well-worn glove instead of Ms. Carter, even if wasn't entirely sure which branch of the military she hailed from. Her accent is unmistakably English; that would place her in the...British Armed Forces? Both World Wars were over five centuries ago and dates blurred after only one. ]

Chief.

[ John jostles his shoulders somewhat as he gave his erroneous but most commonly used 'nickname' of sorts. No SPARTAN even the more sociable ones was ever comfortable with their real names being used outside of the 'family'. ]
mucked: (☂ i laughed and shook his hand)

[personal profile] mucked 2015-07-15 11:12 am (UTC)(link)
Chief?

[ she repeats the word with a dry half-laugh. it's the sort of title reserved for her boss. and frankly, she hasn't yet recovered from watching what had happened to chief dooley. how bizarre to settle upon the word again. but peggy chooses to be gracious about it.

she nods. ]


Chief will do marvellously. [ she understands she still doesn't quite know his name. but peggy's a spy: she can be patient about these things. wait for the information to blossom before her instead of rooting it out. ]