JUMPSCARES MOD. (
monstermasher) wrote in
jumpscares2015-07-09 11:52 am
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( OPEN ) GAME START.
▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.
GOOD MORNING!
Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.
It... it is morning, right?
There are no windows.
There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.
Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.
The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.
Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:
DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.
And on the outside of the doors, if you choose to open them:
THE WORLD ENDED JULY 3RD, 2015.
Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.
Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.
If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?
Oh.
It's gone.
Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.
When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.
Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.
It... it is morning, right?
There are no windows.
There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.
Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.
The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.
Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.
And on the outside of the doors, if you choose to open them:
Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.
Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.
If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?
Oh.
It's gone.
Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.
When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.
OOC NOTES.
There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.
Just keep in mind travel time... and travel expenses.
You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)
If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.
The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.
There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!
Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.
IF YOU HAVE ANY QUESTIONS please direct them here!
There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.
Just keep in mind travel time... and travel expenses.
You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)
If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.
The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.
There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!
Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.
IF YOU HAVE ANY QUESTIONS please direct them here!
no subject
she might think she'd remember, but just looking at him has to be indication that he's not imagining things. he's just lived his greatest fear, one he's had to survive twice now, three times if one counted a boy he practically begged to be his family once upon a time. he used to be good at covering this sort of bold emotion, but Emma always managed to see through it anyway. right now there's no attempt to hide the sheer terror that he'd lost her for good, even with proof that she wasn't entirely gone burned onto the dark one's blade. )
The Crocodile. That... idiot apprentice tried to save him by sucking his darkness out of him, into the hat. It didn't work, it ran rampant through town. ( he isn't sure he wants to recount this story, not even to Emma. it still too new and too raw, and he can remember it all falling apart when he closes his eyes. he doubts he'll be sleeping for awhile. he presses his forehead to hers and his palm over her heartbeat like he needs proof that it's there before he can keep going. )
That darkness needs to be tethered to the dagger, or it will destroy whatever it touches. It was after Regina, and you had the dagger and... ( he leaves out broken promises of love that he didn't even have a chance to give back, but that doesn't make the last part of the tale any easier to say. ) You tethered it to the darkness, and yourself, and then you were gone. ( she may not believe him, but he's got the proof tucked in his coat. he can't honestly explain why she doesn't respond to it or she doesn't remember, he just knows it happened. )
no subject
Was it the right thing to do? Yes, she needs to stand by that. If it happened the way he says it did - and she's hoping it didn't, that it was some kind of a trick - then it was still better that it was her. Regina has had to earn her happiness back piece by piece, and she didn't deserve to have it ripped out from under her now. She's sacrificed herself for them, stepped up when she didn't have to, broken curses and learned what it is to love someone. Killian doesn't deserve this either, and Emma knows what this is like. She watched Neal sacrifice himself for Storybrooke, held him knowing all she could do was let it happen.
It's not as final as that, if all she did was disappear. That means they can find her, they can fix it. All she wants to do is find a way around it, but it's hard to connect that far when he's talking about something he's experienced that she can't even grasp. Hearing about it makes her feel like this happened to someone else. Like they'll find a way home and work on a way around it, when in his mind she already vanished.]
Are you sure? [Is he sure this place didn't do something to do him, or change things around like the author of one of those books? This isn't their world, who knows how they could have been manipulated?] Are you sure it isn't some kind of trick? Like a fake memory, or, I don't know - a hallucination? [She was out for a while, he could have been, too.
But deep down, she knows better than to think it was some kind of made up scenario. He's still shaken from it, and she can't even apologize for doing it if taking on the curse protected Storybrooke from the darkness. Her eyes find his in the moment when she leans back, not far enough to break away, just enough to get him to look at her.] ... If it is true, we'll figure it out. Think of how many things we've faced together.
I love you too much to give up now, I'll keep fighting if you will.
no subject
it's true, even back then in that moment, she'd been bidding him with the task of saving her. the fact that it wasn't supposed to be forever doesn't manage to ease the sting of losing someone he loved all over again. he'll fight to save her, he'll go from this world to the next, he'll devote another three centuries to hunting the newest dark one if it means he can save her from that horrible fate. he's just aching from the loss all the same, even with her here and solid next to him, curved closer like just that could be a comfort.
is he sure? he'd like to follow her logic, he would. it sounds unreal, and he knows that, but he knows it happened. he watched it all fall apart in front of him, and he'd pushed through Robin of Locksley to be the first to pick up the dagger with her name burned into the wicked metal. the last fragment of her he had left, and no real indication of how to move forward and find her. she leans back to catch his eye and insist they'll find a way, that they'll figure it out and find a way back to each other. )
I'll never stop fighting for you. ( and he means that; but there's a broken misery to the promise, from being the one doomed to be left behind when the world needed her. he can't hate her for that, it just doesn't make it ache any less. he swallows back the unhappiness painted over every inch of him, because it won't help either of them right now. they're together, he won't let himself lose sight of that. maybe that future can be avoided; he'll do his damnedest to make sure Emma never has to face that possibility. ) I promise.
( his touch presses a little closer over her heartbeat, before he pulls back to pull something out of his coat. if she needs proof that it's not a hallucination, it's on the dagger he tugs from an inner pocket. wicked lines, grim and dark metal, and her name boldly written across the flat of the blade. ) It wasn't a hallucination, Emma. I wish it was. ( he holds the blade out for her to take. he thinks that she's the best keeper of it; Emma has always needed the ability to make her own choices, he won't take that from her now. )