monstermasher: (Default)
JUMPSCARES MOD. ([personal profile] monstermasher) wrote in [community profile] jumpscares2015-07-09 11:52 am

( OPEN ) GAME START.

▶ WHO: Everyone.
▶ DATE: July 9th, 2015 (Day 1)
▶ WARNINGS: Blood, violence, general zombie horror.
▶ SUMMARY: You've met with a bad... however that line goes. Welcome to Earth.

GOOD MORNING!


Please try and ignore whatever it is that you just heard. It should only last for up to a minute... maybe.

It... it is morning, right?

There are no windows.

There's a light, but it's barely considered one. The compound runs on a solar generator, but that doesn't mean it has a lot of power. The light seems to be hanging from the ceiling, swinging precariously. That's when you might actually start to wake up, sit up, find the things that are familiar to you... and then some of the things that aren't. It'd be wise to explore the small room you're in before leaving through the steel door, but there's nobody around to tell you that.

Outside is a tightly knit compound, just as dark and metallic as the room. The hallway you're in houses dozens more doors identical to yours, and if you're unlucky there may be more people poking their heads out through them, just like you. There's a dull glowing sign that reads MEDICAL BAY but not all of you remember being hurt. Some of you may be just fine, apart from the memory of the sound you heard when waking up.

The Medical Bay is stocked with enough medicine to last a couple of months. There's almost everything that can be found in a hospital. Somebody was thinking ahead.

Outside of the Medical Bay are more doors, some are even locked—many aren't. There are living quarters, a food storage, a kitchen, some laboratories; even a room full of computers and nothing else, all with a screen asking for a password. There's only two doors out of the compound, a vehicle bay with what appear to be a few military jeeps and trucks, and the front doors. It's on the inside of the front doors that something is painted in bright red, flecked with what smell like blood:

DO NOT GO OUTSIDE WITHOUT A GUN AND WATER.
GUNSHOTS ATTRACT THEM.
HOLLOWS IS 1.3 MILES NORTH OF HERE.
GOOD LUCK.


And on the outside of the doors, if you choose to open them:

THE WORLD ENDED JULY 3RD, 2015.


Now... how long ago was that? And where is this place? Luckily for you, Hollows is a small town that can be raided. It hasn't been too long since the apocalypse—surely you'll be able to find something there. Batteries, food, weapons, maybe some people—and what you're guaranteed to find. Them, whatever that means.

Outside of the compound there's a fence with a single gate. Nothing can get past this unless you let them in for tea, so be careful. There's a shooting range and a large shed full of weapons and ammo, enough to last two months if you're careful. Guns, knives, anything that would be used by the military and police is hidden away in the shed. There are even a few hunting bows with arrows.

If you climb up the ladder to the top of the wall, there's enough room to walk along the top. There's definitely something moving in the distance, something you should definitely be worrying about. Maybe it's time to get a good look with a sniper rifle...?

Oh.

It's gone.

Maybe it was just a trick of the light. Regardless, it's impossible for everyone to stay in the compound forever. There are nefarious things at work! The choices are to go to Hollows, stick around, or go somewhere else. Really, the world is almost a blank slate. Maybe more of a used slate, but still yours to explore.

When the night comes, you should be hiding. The screamers, the ragers, whatever the hell they are, are running full tilt through the streets and across the landscape, running through anything in their way, ripping apart anything alive. If you don't make any noise, they won't notice you. Especially since they're stuck listening to each other. But if you get noticed by one, it won't be long until a horde forms... you might be able to outrun one for awhile, but they don't seem to let up on their breakneck pace. Maybe someone should have told you how to kill them.

OOC NOTES.


There will be zombies in Hollows. Whether you meet them on the way there is up to you. Apart from the undead and the animals (maybe somebody should let those poor creatures out of their houses) the town is completely deserted. In fact, the closest thing you can find to a human are the bodies of those who died without being bitten, and there's even few of those. You can find anything you'd find in a normal town here, and are free to loot and raid the houses and stores—the cops won't be coming, after all. The power is OFF apart from what you can find that is solar powered or still has a charge. If you're lucky and find another town while exploring the first few weeks, you might find an area that still has power—thank hydroelectricity.

Just keep in mind travel time... and travel expenses.

You have creative freedom over everything else. The world is open. The only stationary places are landmarks and cities—if you want to go to Texas and talk to the poor astronauts stranded up in space, it's there. (Might be a long trip, though...)

If your character can figure it out by geography before getting to Hollows, the compound is located a few hours from the west coast, in California.

The way to kill a zombie is blunt force to the head. The head doesn't need to be removed, but significant damage needs to be done to it. This does not include the throat—it needs to be a headshot.

There's also a glaring hint. The computers in the compound, asking for a password. It is impossible to hack at this time. There will be more on this later!

Finally, if your character is exploring outside of the compound (or extensively inside of it) there's a comment here for linking me the thread. You can also PM me! I'll be ducking in with what your character may or may not have found, via a response to the actual RP thread.

IF YOU HAVE ANY QUESTIONS please direct them here!
antagonize: (092)

you'd think being a visual medium would help w/ icons... but no

[personal profile] antagonize 2015-07-21 08:31 am (UTC)(link)
Holy—

[Okay. Okay. He manages to stop that reaction midway, but still??? It's like finding out your parents had sex to make you, but way worse. And now he has access to a whole universe of "your mom" jokes that he respects Talia too much to make. He bets Bruce wore the stupid cowl while doing the nasty, too. Oooohhhhh, my god.

HE'S NOT EMOTIONALLY PREPARED FOR THIS.]


Whoops, would you look at that. It's time to shut up. You see this? This is me pressing the escape button on this conversation. Are you satisfied now?
idiosyncrasies: (pic#7196446)

LMFAO LEGIT

[personal profile] idiosyncrasies 2015-07-21 09:03 am (UTC)(link)
[ It really is like talking about their parents having sex... he doesn't want to think about it either. ]

Are you going to tell me what the last thing you remember is now?
antagonize: (097)

[personal profile] antagonize 2015-07-21 09:27 am (UTC)(link)
[Ugh. Fine. This is what he gets for being out of it during the second half of puberty.]

Does Blüdhaven getting vaporized sound familiar to you? [... Which is not exactly the last thing he remembers, but:

a) he doesn't want to talk about his plan going up in smoke, and
b) he hopes it's a sore subject for Dick.]
idiosyncrasies: (pic#7611884)

[personal profile] idiosyncrasies 2015-07-21 10:00 am (UTC)(link)
[ He has to bite the inside of his cheek and tighten his fists to hold back a stronger reaction.

Sore subject is one way to put it. ]


Then it's not that you're from a different universe. Just another time.
antagonize: (072)

[personal profile] antagonize 2015-07-21 10:13 am (UTC)(link)
[Don't think for a second that he's missing that. Even if it's not a "stronger" reaction, it's good enough. Hitting nerves is always fun.]

Your current theory is that we're from different times... Because someone abducting us when we're like this [tapping his helmet — while in costume] just wasn't complicated enough.

[When is it ever not complicated, though...]

So, are you going to offer me a real explanation now? Or are you gonna hold out after I've been so nice and compliant?
idiosyncrasies: (pic#7599841)

[personal profile] idiosyncrasies 2015-07-23 06:04 am (UTC)(link)
[ Nice, maybe. Compliant, no. He shakes his head. ]

Sorry. I don't know any more than you do. I can think of a few people with powers that could replicate something like this, but I don't know why. [ There are people who could make them think they're living this, too, but he doesn't want to jump to that. ] Either there was a fight here, or there was a fight and those involved ended up here. They're gone and there's no trace of where they went, only that they were here.
antagonize: (076)

[personal profile] antagonize 2015-07-23 08:02 am (UTC)(link)
[EXHALING THROUGH HIS TEETH. See, this is why we can't have nice things.]

I could have figured that out on my own. In fact, I already did.

[Coming to the same conclusions isn't that hard, when they've both been trained by the same guy. Dick pointing out the obvious isn't what's annoying him, though.]

But that's not the explanation I was asking for.

[Spoiler: It starts with "B" and ends in "ruce".]